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Hello!
Well, I'm more of a graphical artist, doing things in photoshop and with photography. I decided that I should try and post some of my stuff here to get some critiques. I also just started drawing, after not doing so since middle school. Here's some of my stuff so far.
Graphical Stuff:
Mars:
Coast Guard:
Sigs:
Userbars:
Axis of Evil:
Photography:
Drawings:
WIP:
Based off this image:
I would love to get some critiques on the drawing. This is the first in a long time and I need to know what I'm doing right and wrong. Also, I've never done lineart before, so some tips would be nice too. I'm going to start coloring it too. Thanks
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well for the art, you don't make out the basic geometry of the character so it is not proportioned correctly.
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computerwizoo7 Wrote:well for the art, you don't make out the basic geometry of the character so it is not proportioned correctly.
Can you be more specific, I'm really new to this. What could I have done to ensure I don't mess up my anatomy?
Also, since I'm trying to get practice at lineart and coloring, here is the image with base-colors only. I will add shadows next.
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It's either the lack of lighting or the proportion of the head(this is quite difficult because the body from general anime is not proportional to the face) is different from the body, but the art itself is quite precise. The fold lines on the red cloak in the inside is too intense and not smooth, but their contours are on the spot.
Looks good so far!
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Actually all of the anime characters that were prof. done are correctly proportioned.
even that one he was drawing from, the head is what set the height of the body.
Eg. 7 1/2 heads for males and 6 1/2 heads for females.
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My two cents is that you should change subjects and style. I strongly believe that starting with deformed bodies and not anatomically accurate models can only help a beginner develop bad habits.
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Charlie Fleed Wrote:My two cents is that you should change subjects and style. I strongly believe that starting with deformed bodies and not anatomically accurate models can only help a beginner develop bad habits.
Any recommendations on where to go? I'd like to start drawing anime, but in a way that is more "realistic" rather than the cliche style that is so widely seen now (naruto, dragon ball z, etc). I'm just starting this so any recommendations would be great
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Alpha-Mad Wrote:Charlie Fleed Wrote:My two cents is that you should change subjects and style. I strongly believe that starting with deformed bodies and not anatomically accurate models can only help a beginner develop bad habits.
Any recommendations on where to go? I'd like to start drawing anime, but in a way that is more "realistic" rather than the cliche style that is so widely seen now (naruto, dragon ball z, etc). I'm just starting this so any recommendations would be great
Well, I'm not exactly a fan of anime and I don't know so many authors, but Masakazu Katsura and Tsukasa Hojo have that rather realistic anime style for example.
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And here I thought they all looked really good. Just thought the face on the drawing was pretty big or it looked kind of fat.
My partner in crime = TREXRELL
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I love the FMA drawing. The original is even not proportional (as with much of anime), so if you're copying from it, chances are its not going to be proportional looking anyhow.
The only thing I can see that is off by much is the face is showing too much on one side as compared to the original drawing, making the head look fatter and even less proportional than the real copy. Fix that up and I think you've done a pretty good job.
- Jophie