03-07-2008, 06:56 AM
Quick Keys
By Blazingamer
By Blazingamer
Introduction:
Well, I just spent about 15 mins and did this script 'cause I felt like it. It's a quick keys script that when you press a number key it will bring up a scene from the menu. It's an easy just follow the instructions script that isn't all that complex.
The Script:
Content Hidden
Code:
#==============================================================================
# ** Quick Keys
#
# By Blazingamer
#------------------------------------------------------------------------------
# This allows the function that if on the map, when a number key is pressed, it will take you to that
# scene. It has the capability to have 2 extras scenes that you will be able to call.
#
#------------------------------------------------------------------------------
# Instructions
#
# To assign numbers to scenes, just change the line $scene = ___________.new underneath the
# number to what ever scene you want. Also add $game_switches
[*] == true to all scenes called
# and put it in an if statement for the scenes called so it will bring you back to the map and not
# the menu.
#
#------------------------------------------------------------------------------
# Requirements
#
# This script requires the number part of the Keyboard script by Cybersam to run properly, which is
# included.
#
#==============================================================================
class Scene_Map
def update
if Kboard.keyboard($R_Key_1)
$scene = Scene_Menu.new
return
end
if Kboard.keyboard($R_Key_2)
$scene = Scene_Item.new
$game_switches[1] = true
return
end
if Kboard.keyboard($R_Key_3)
$scene = Scene_Skill.new
$game_switches[1] = true
return
end
if Kboard.keyboard($R_Key_4)
$scene = Scene_Equip.new
$game_switches[1] = true
return
end
if Kboard.keyboard($R_Key_5)
$scene = Scene_Status.new
$game_switches[1] = true
return
end
=begin #Erase this line to enable keys 6 and 7
if Kboard.keyboard($R_Key_6)
$scene =
$game_switches[1] = true
return
end
if Kboard.keyboard($R_Key_7)
$scene =
$game_switches[1] = true
return
end
=end #Erase this line to enable keys 6 and 7
if Kboard.keyboard($R_Key_8)
$scene = Scene_Load.new
$game_switches[1] = true
return
end
if Kboard.keyboard($R_Key_9)
if $game_system.save_disabled
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
else
$scene = Scene_Save.new
$game_switches[1] = true
end
return
end
if Kboard.keyboard($R_Key_0)
$scene = Scene_End.new
$game_switches[1] = true
return
end
end
end
#==============================================================================
# ** Scene_Item
#==============================================================================
class Scene_Item
def update_item
# If B button was pressed
if Input.trigger?(Input::B)
if $game_switches[1] == true
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(0)
end
return
end
end
end
#==============================================================================
# ** Scene_Skill
#==============================================================================
class Scene_Skill
def update_skill
# If B button was pressed
if Input.trigger?(Input::B)
if $game_switches[1] == true
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(1)
end
return
end
end
end
#==============================================================================
# ** Scene_Equip
#==============================================================================
class Scene_Equip
def update_right
# If B button was pressed
if Input.trigger?(Input::B)
if $game_switches[1] == true
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(2)
end
return
end
end
end
#==============================================================================
# ** Scene_Status
#==============================================================================
class Scene_Status
def update
# If B button was pressed
if Input.trigger?(Input::B)
if $game_switches[1] == true
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(3)
end
return
end
end
end
#==============================================================================
# ** Scene_Load
#==============================================================================
class Scene_Load
def on_cancel
if $game_switches[1] == true
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to title screen
$scene = Scene_Title.new
end
end
end
#==============================================================================
# ** Scene_Save
#==============================================================================
class Scene_Save
def on_cancel
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# If called from event
if $game_temp.save_calling
# Clear save call flag
$game_temp.save_calling = false
# Switch to map screen
$scene = Scene_Map.new
end
if $game_switches[1] == true
# Switch to map screen
$scene = Scene_Map.new
else
# Switch to menu screen
$scene = Scene_Menu.new(4)
end
end
end
#==============================================================================
# ** Scene_End
#==============================================================================
class Scene_End
def update
# Update command window
@command_window.update
# If B button was pressed
if Input.trigger?(Input::B)
if $game_switches[1] == true
# Switch to map screen
$scene = Scene_Map.new
else
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to menu screen
$scene = Scene_Menu.new(5)
end
return
end
end
end
#======================================
# ? Keyboard Script
#---------------------------------------------------------------------------
# By: Cybersam
# Date: 25/05/05
# Version 4
#======================================
# call using Kboard.keyboard($R_Key_*) where
# * is the letter you want to use
#======================================
module Kboard
$R_Key_0 = 0x30 # 0 key
$R_Key_1 = 0x31 # 1 key
$R_Key_2 = 0x32 # 2 key
$R_Key_3 = 0x33 # 3 key
$R_Key_4 = 0x34 # 4 key
$R_Key_5 = 0x35 # 5 key
$R_Key_6 = 0x36 # 6 key
$R_Key_7 = 0x37 # 7 key
$R_Key_8 = 0x38 # 8 key
$R_Key_9 = 0x39 # 9 key
#--------------------------------------------------------------------------
GetKeyState = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
GetKeyboardState = Win32API.new("user32","GetKeyState",['i'],'i')
GetSetKeyState = Win32API.new("user32","SetKeyboardState",['i'],'i')
#--------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
def keyb(rkey)
if GetKeyState.call(rkey) != 0
return 1
end
return 0
end
#--------------------------------------------------------------------------
def keyboard(rkey)
GetKeyState.call(rkey) & 0x01 == 1 #
end
#--------------------------------------------------------------------------
def key(rkey, key = 0)
GetKeyboardState.call(rkey) & 0x01 == key #
end
end
Included in this script is the keyboard numbers function by cybersam.
FAQ:
Q: Where do I put this?
A: Where ever your heart desires, except after main and before Scene_Debug:)
Q: How do I use this in game?
A: Just press any of the number keys.
Q: Why doesn't my character move on the map?
A: Currently I don't know, it seems to happen to some people, I thought I worked it out before I posted it. In the mean time, try using the SDK and see if that helps.
Demo:
Not needed, it's just copy paste above the main script
Screenshots:
Also not needed, all it does is make menus pop up.