03-06-2008, 04:18 AM
Battlebacks VX
Version: 1.0
Version: 1.0
Introduction
This system reintroduces the use of 'Battleback' graphics into your projects, something that was sadly lacking in tbe RPGMaker VX system.
Features
- Re-introduces battleback images to RMVX
- Assign battlebacks to maps
- Change battlebacks via script calls
Screenshots
You remember how battlebacks look in RPGMaker XP???
Demo
AnimBat VX!
Script
The Script
Instructions
Simple instructions:
One configurable in the script is the BATTLEBACK_DIR value. It points to the directory or folder that your battlebacks are stored. Don't worry about creating NEW folders as this system does create a 'cache' system for it.
The other configurable is the BATTLEBACK_LIST array. It lists the map_id (which identifies a map) and the battleback that it uses. The example in the script identifies the 1st map to use the 'Mountains' file while the 2nd map uses the 'CloudySky' file.
Changing the battlebacks in-script:
You can use a simple script call:
$game_system.battleback = "filename"
Which changes the battleback file. By default, this value is set to 'nil' so the system uses the battleback as assigned in the BATTLEBACK_LIST array. When this value is set to an actual battleback file, it will use this file until you erase the value by calling:
$game_system.battleback = nil
FAQ
A 'core' system script, reintroducing Battlebacks. It really wasn't that hard.
Compatibility
Only for use with RPGMaker VX.
Author's Notes
I may see about adding features to this system. But right now, this mimics the BattleBack system just fine.
Terms and Conditions
Free for use even in commercial games. Only 'credit' for the script is requested.