Leidy's Ring Command Window
#1
Leidy's Ring Command Window
Version: 1.2


Introduction
This code allows you to use a newer 'Window_RingCommand' script instead of the default system's 'Window_Command', and by doing so, have a ring system of commands.


Features
  • Basic features are entered similar to the default Window_Command script
  • Can display text commands, icons, or both.... yep, you can do icons only!
  • Can control the fonts of the text
  • Can control the highlight and disabled text color for your text options
  • Can control the disabled icon's opacity for your icon options
  • Can control the order (clockwise/counterclockwise) the options are displayed

Script
>The Script<


Instructions
Pretty much built into the script. :)


Sample Code
Sample code
And for the record, it is $game_player.screen_x and $game_player.screen_y that shows the pixel placement of the player on the screen... very usable for the ring menu.


Compatibility
RPGMaker XP system. No method overwrite, but it creates its own window class.


Credits and Thanks
First off, let me thank XRXS for the creation of the original RMXP Ring menu and Dubealex of Creation Asylum for the re-release and continued availability in his forum. Thanks goes towards SephirothSpawn for the streamlining of the menu down to a mere 'Window' class system rather than a Scene/Window combination, and to Fomar0153 for his simplified code.


Terms and Conditions
Free for use, even commercially. However, due credit is required for me and the following scripters: Dubealex, XRXS, SephirothSpawn & Fomar0153.
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