03-05-2008, 06:01 AM
Remodeled Damage Display
(RTAB Variant)
ver 1.02a
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
(RTAB Variant)
ver 1.02a
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
Introduction
This is an add-on feature that replaces the generic text "Damage" indicators used in the Real Time Action Battle system with images stored in the Graphics/Pictures folder.
Based on...
Real Time Active Battle (RTAB)
Real Time Active Battle (RTAB)
Screenshots
- Didn't make any -
Demo
CLICK HERE (V 1.16)
Script
In truth, the name was... paraphrased from the original Japanese version. Syntax differences and so on. So, I went with the closest definition.
Remodeled Damage Display (English Translation)
"Damage Graphics"
Instructions
Just copy/paste this code right under the HP/SP/EXP Gauge Script v1.00 (yep, I translated it) which is the last script in Minkoff's adaption of Cogwheel's RTAB system.
Likewise, copy each graphic shown in the above spoiler into your Graphics\Pictures folder. You COULD make your own... just make sure that the image's names MATCH those same names in the script. Also pay attention to the height/width of each number in the imagefile that holds your number display (the default being num.png).
Notes
An altered version of 1.02, 1.02a changes the location of the stored images into Graphics\Pictures so a completely compiled and encrypted game will function properly. The original script called graphics stored in a Graphics\Strings directory.
Compatibility
This script IS pretty basic and has been in use quite a while... and still works with the newest versions of RTAB... probably even v 1.13 (though I haven't used THAT one yet.)
Credits and Thanks
Gotta thank the creator of RTAB for such a wonderful and adaptable battle system.
Author's Notes
Ain't the author... no notes here.
Terms and Conditions