Instructions
Place this below Scene_Debug or below your battlesystem (if compatible) but above Main.
Within the Battle_Formation module is the FORM array. In this array, you can specify a number of different formations for your battlers... whether they are set in a straight line, have a zig-zag layout, or fight in a T-formation.
The sample scripts shows 5 different layouts (from 0 to 4) and you can choose any of these with the $game_system.battle_formation value from a script or map event script call.
Compatibility
It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems.
Credits and Thanks
Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations.
[SIZE="1"]Only the one which becomes the registered user of ???? XP permits the utilization of the material tool.[/SIZE]
[SIZE="1"]The material only the game and the like which it produces & releases as a freeware is enabled.[/SIZE]
[SIZE="1"]Utilization with the game and the like which it produces & releases profit-making object (the shareware/the donation wear etc.) as makes failure.[/SIZE]
Translation: Only for legal users. Selling games is permitted but not with scripts garnered here.
Prohibition item
[SIZE="1"]Secondary distribution reprinting of the material tool is prohibition.[/SIZE] [SIZE="1"](As for remodelling item at mail main point consultation. * It does not support the remodelling item)[/SIZE]
[SIZE="1"]The behavior which is linked to the file of the material tool directly is prohibition.[/SIZE]
[SIZE="1"]It prohibits the behavior which does no permission diversion in regard to those which the same root inside the tool are done.[/SIZE]
Translation: Original scripts cannot be posted elsewhere... but edits may. Direct links to the scripts themselves may not be posted either.
About the material which you use
[COLOR="Gray"]
[SIZE="1"]As for remodelling the material tool please make free.
However, it does not do the operation guarantee after the remodelling, (either it does not support).[/SIZE]
[SIZE="1"]It is outside all supports concerning the combined use with the script of the other sight/self production.[/SIZE][/COLOR]
Translation: Edits to the script ARE possible and must be freeware. However, no support will be given to these edited scripts.
About the game and the like which uses the material
[COLOR="Gray"]
[SIZE="1"]Please do copyright notice.
Writer name and sight name, URL and the like in the form which read_me and the like is easy to understand[/SIZE]
[SIZE="1"]The occasion where you apply to the contest
After understanding the Condition of Use of the material, please read the code of the contest well, consider to the contents.[/SIZE]
[SIZE="1"]We recommend encoding. (/It is not necessary in the sense that second distribution is prevented)[/SIZE][/COLOR]
Translation: They're copyrighted. Please make Claimh's name and url visible in the readme and/or credits of your project. As stated, it is recommended that you encode your project to prevent script-theft. And the scripts are authorized only for FREE games. You can't sell them with Claimh's scripts.[/SIZE]