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I'm working on a project using Guillaume777's Multi-slot equipment script and Charlie Lee's ENHANCED EQUIPMENT ver. 1.0. In the Enhanced Equipment Updates document, it states, that it has been patched so it will work with the Multislot script.
But whenever I test it, during battles, I get a
"Script 'Multi-slot equipment script' line 1124: NoMethodError occurred.
undefined method `g7_ms_actor_elements_correct' for #<Game_Actor:0x14aacf0>"
Line 1124 being:
"return g7_ms_actor_elements_correct(elements) #return result from formula"
Can anyone tell me, what the problem might be, and how I solve it?
Thanks in advance
\"Scott me up, Beamy!\"
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A demo would help. That way I can verify you put the two scripts together correctly and see what the problem is.
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I'm afraid to sound stupid, but how do I upload/send you the Demo?
\"Scott me up, Beamy!\"
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Open up your project, go to File>Compress Data
Upload the file to Mega Upload or a similar site and then post the link. :D
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I live, ergo I learn ^^
I hope, I've done it right :P
Alpha Demo
There isn't much within the project yet, and the intro music might be a bit loud, so now you're warned. Only contains 1 screen and 1 overpowered encounter, to test combat.
\"Scott me up, Beamy!\"
Posts: 1,128
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Okay, there are a few issues here.
First, the Enhanced Equipment script has not been built to work with the SDK. Having the two together may lead to unpredictable results.
Second, the version of the multi-slot script you are using is rather old. Enhanced Equipment has been tested with version 6.2.2 (
http://rmvxp.com/thread-295.html ), please use that. Better, you could switch to DerVVulfman's Multi-slot system (
http://rmvxp.com/thread-530.html ).
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The SDK should make problems, I'm using the SDK 2.2 as well (except you use a higher version maybe) and all of Charlies Scripts are working really smooth ^^.
EDIT:
sorry, should NOT make problems xD
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Thanks alot :)
I'll try changing to DerVVulfman's Multislot, and hope for the best :)
Thanks again :D
\"Scott me up, Beamy!\"