03-02-2008, 06:21 AM
Paradog's Custom Title
Version: 1.01
Version: 1.01
Introduction
Paradogs custom title screen that I rewrote for the SDK. This allows you to have three images for the title screen.
Screenshots
Make three images add your title there is your screenshot
Demo
Not this time
Script
Code:
#==============================================================================
# Custom Title Screen ver. 1.01
# Script by Paradog Rewritten By Trickster
# http://rpg.para.s3p.net/
#==============================================================================
#--------------------------------------------------------------------------
# * Begin SDK Log
#--------------------------------------------------------------------------
SDK.log("Custom Title Screen", "Paradog/Trickster", 1.01, "3.5.07")
#--------------------------------------------------------------------------
# * Begin SDK Requirement Check
#--------------------------------------------------------------------------
SDK.check_requirements(2.0, [1,2,3,4])
#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if SDK.enabled?("Custom Title Screen")
module Para_Title
#--------------------------------------------------------------------------
# * Image Menu
# - Use Images Instead of a Command Window
#--------------------------------------------------------------------------
Image_Menu = true
#--------------------------------------------------------------------------
# * Transparent Command Window
#--------------------------------------------------------------------------
Transparent = false
#--------------------------------------------------------------------------
# * Window Background Opacity
#--------------------------------------------------------------------------
Opacity = 160
#--------------------------------------------------------------------------
# * Horizontal Command Window Alignment
# - set to 0 to override with Position Value
# - 1 left 2 center 3 right
#--------------------------------------------------------------------------
Horizontal_Align = 2
#--------------------------------------------------------------------------
# * Vertical Alignment
# - set to 0 to override with Position Value
# - 1 left 2 center 3 right
#--------------------------------------------------------------------------
Vertical_Align = 0
#--------------------------------------------------------------------------
# * Command Window Position
# - x, y
#--------------------------------------------------------------------------
Position = 0, 288
#--------------------------------------------------------------------------
# * New Game Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
NewGame = 'newgame', 'newgame_active'
#--------------------------------------------------------------------------
# * New Game Position
#--------------------------------------------------------------------------
NewGame_Position = 450, 320
#--------------------------------------------------------------------------
# * Load Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
Load = 'continue', 'continue_active'
#--------------------------------------------------------------------------
# * Load Position
#--------------------------------------------------------------------------
Load_Position = 450, 360
#--------------------------------------------------------------------------
# * End Game Image Sprite
# - Located in Graphics/Titles
#--------------------------------------------------------------------------
End = 'shutdown', 'shutdown_active'
#--------------------------------------------------------------------------
# * End Position
#--------------------------------------------------------------------------
End_Position = 450, 400
#--------------------------------------------------------------------------
# * Blend Type for Sprites
# - 0 normal 1 add 2 subtract
#--------------------------------------------------------------------------
Blend_Type = 0
end
class Scene_Title
#--------------------------------------------------------------------------
# * Main Sprite
#--------------------------------------------------------------------------
alias_method :para_custom_title_main_sprite, :main_sprite
def main_sprite
# The Usual
para_custom_title_main_sprite
# New Game Sprite
@sprite_newgame = Sprite.new
@sprite_newgame.blend_type = Para_Title::Blend_Type
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[0])
@sprite_newgame.x, @sprite_newgame.y = Para_Title::NewGame_Position
# Load Sprite
@sprite_load = Sprite.new
@sprite_load.blend_type = Para_Title::Blend_Type
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[0])
@sprite_load.x, @sprite_load.y = Para_Title::Load_Position
# End Sprite
@sprite_end = Sprite.new
@sprite_end.blend_type = Para_Title::Blend_Type
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[0])
@sprite_end.x, @sprite_end.y = Para_Title::End_Position
end
#--------------------------------------------------------------------------
# * Main Window
#--------------------------------------------------------------------------
alias_method :para_custom_title_main_window, :main_window
def main_window
# The Usual
para_custom_title_main_window
# If Transparent Window Option
if Para_Title::Transparent
# Window Transparent
@command_window.opacity = 0
else
# Set Back Opacity to Defined Value
@command_window.back_opacity = Para_Title::Opacity
end
# Branch By Window Align
case Para_Title::Horizontal_Align
when 0
@command_window.x = Para_Title::Position[0]
when 1
@command_window.x = 0
when 2
@command_window.x = (640 - @command_window.width) / 2
when 3
@command_window.x = 640 - @command_window.width
end
# Branch By Window Vertical Align
case Para_Title::Vertical_Align
when 0
@command_window.y = Para_Title::Position[1]
when 1
@command_window.y = 0
when 2
@command_window.y = (480 - @command_window.height) / 2
when 3
@command_window.y = 480 - @command_window.height
end
# Return if not image menu
return if not Para_Title::Image_Menu
# Set Command Window Invisible
@command_window.visible = false
# If Continue Enabled
if @continue_enabled
# Load Bitmap
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[1])
else
# Set Load Opacity
@sprite_load.opacity = 160
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[1])
end
end
#--------------------------------------------------------------------------
# ? Update
#--------------------------------------------------------------------------
alias_method :para_custom_title_update, :update
def update
# The Usual
para_custom_title_update
# Return if not image menu
return if not Para_Title::Image_Menu
# If Input
if Input.repeat?(Input::UP) or Input.repeat?(Input::DOWN)
# Reset All
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[0])
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[0])
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[0])
# Brach by command window
case @command_window.index
when 0 # new game
@sprite_newgame.bitmap = RPG::Cache.title(Para_Title::NewGame[1])
when 1 # load
@sprite_load.bitmap = RPG::Cache.title(Para_Title::Load[1])
when 2 # exit
@sprite_end.bitmap = RPG::Cache.title(Para_Title::End[1])
end
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
Instructions
Add in a new script above main, if using the image menu make six images (new game, load, continue, new game active, load, active, continue active) and edit the script accordingly
FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.
Compatibility
SDK 2.x complaint
Credits and Thanks
Paradog for writing the original script all I did was edit it (A few options were removed command names and command window width to be exact)
Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.