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 Texture Blender Photoshop Template
#1
I was looking all over the place for a somple program that would take two tiles and merge them into a tilesheet-ready format of corners and borders, and couldn't find them anywhere, with the exception of Genetica. However, with Genetica's pricetag, I was incensed into trying a more low-tech approach.

So, I created a simple Photoshop file with some smart objects and layermasks to do the job FOR me... TexBlend is the result of that work, and you can find it here in the download section for only 150 SP.

(in order words, I'm not just giving it away to everyone who logs in with a fake name, you need to be posting here a while... )

I've included some snapshots of a few finished textures, all of these are 64x64 textures, fitted inside a 256x256 square, perfect for placing inside an RMXP tileset, with all the variations that you feel you need.

[Image: textureblender1.png]
[Image: textureblender2.png]
[Image: textureblender3.png]

Now as a reminder, you need Photoshop (cs3) to use this. Simply open up the smart object, place your 64x64 tiles into the smart object, to fill up the 256x256 square (16 copies of your tile) and save the .PSB file, and BAM instant texture blending awesomeness.

You can find it under the utilites section in Downloads Section.

[Image: texblend4.png]

With a little tweaking, this would be perfect for generating large scale maps... and a hint for those who aren't sure about setting 64x64 tiles on a map... if you go into your RMXP and go to Tools-> Options, you should have a mark at the botton for grid... 2x2 is perfectly set for 64x64 tiles.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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#2
JayRay, your download submission has been approved.
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#3
Looks good, nice work!
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#4
Thanks!
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


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