04-27-2014, 03:23 PM
Here's what I'm humbly and most modestly asking for.
I'd like a version of the save/load scenes (and the subsequent windows) that only saves ten of the variables of a game... This would then, when brought up, only adjust the variables of a current game while it's being played.
I'd like to do this for an overall game completion... non-dependant on different save files. Basically, say I have something where a percentage of game completion or a specific quest unlocks a character that I want to be able to access. This save file (after everything else is loaded) would be loaded and changes the variables, letting the game know whether or not the specific character is unlockable.
If it can't be done I understand. If so, I'd like it under a different name like completion.rxdata
I'd like a version of the save/load scenes (and the subsequent windows) that only saves ten of the variables of a game... This would then, when brought up, only adjust the variables of a current game while it's being played.
I'd like to do this for an overall game completion... non-dependant on different save files. Basically, say I have something where a percentage of game completion or a specific quest unlocks a character that I want to be able to access. This save file (after everything else is loaded) would be loaded and changes the variables, letting the game know whether or not the specific character is unlockable.
If it can't be done I understand. If so, I'd like it under a different name like completion.rxdata
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