These aren't just reposted from elsewhere; in my search for a different graphics style I tried running them through a few effects and thought they looked good. I don't make Pokemon games though, so I don't have a use for them. It's popular with a lot of people though, so maybe someone else will pick them up. The tileset itself is outside scenery from Diamond/Pearl.
If you use them, 100% of the credit goes to Kyledove. I'll add more if people are interested.
Attachment not found - PK8
if anybody uses these, 100% of the credit goes to nintendo and gamefreak. these are filtered rips.
thanks for sharing man
Actually, they're not rips, they're custom tiles... the games they come from use 3d graphics so that's not even possible. The guy who made them just based his tiles off of 'em.
Not trying to directly contradict you but that's how it is.
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say what you will but the fact that the buildings are sometimes so large that the last few tiles are shunted down a row speaks pretty loudly of a spritesheet adapted to a fixedwidth tileset. an original spriter wouldn't waste so much space that it's necessary.
but I also see a lot of cut corners that wouldn't have cut it in an actual game, so I'm gonna say this is maybe 75% edit.
these are rips. i play pokemon on a level that i guarantee you do not. i have been involved with the spriting community for the past 6 years of my life. i know rips when i see them.
if you didn't know that then ok no harm done. but now you know.
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ripped like sprites? no. taken stills, cleaned them up (sometimes quite poorly, or not at all?) yes.
so I'd still call these "edits."
That I could agree with, but a lot of the mess is coming from the effects. Personally I thought it looked better that way, but apparently not.
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people are pretty divided over whether or not hq2x looks good. I've always thought it looks like a lazy way to turn a 16-bit resolution high-def, myself.