04-05-2005, 01:00 PM
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Ok when you go up to water and press d you will start fishing, depending on your settings you will find different stuff!
First put this above main and call it Fishing
Code:
#==============================================================================
# â–� fishing
#------------------------------------------------------------------------------
#  デ�ッグ画��処� を行� クラス��。
#==============================================================================
class Fishing
#----------------------------------------------------------------------------
# Start
#----------------------------------------------------------------------------
def initialize
@fw = Window_Fish.new
$fm = "Fishing..."
@fw.refresh
delay(60)
fish
end
#----------------------------------------------------------------------------
# Fishing!
#----------------------------------------------------------------------------
def fish
delay(40)
@fr = rand(4)#this number inside the brackets indicate how many things there are. and remeber it starts from 0 so if you have 5 things you have to have 4
case @fr
when 0
$game_player.animation_id = 98
$fm = "Hey! I got one! 10 pounds!"
@fw.refresh
$game_party.gain_item(33, 1)#the item number of the fish is here
delay(60)
when 1
$fm = "Darn its just a rock!"
@fw.refresh
delay(60)
when 2
$fm = " Yuck! an old boot!"
@fw.refresh
delay(60)
when 3
$game_player.animation_id = 98
$fm = "Hey! I got one! 20 pounds!"
@fw.refresh
$game_party.gain_item(34, 1)
delay(60)
when 4
$fm = "Darn! no fish!"
@fw.refresh
delay(60)
end
@fw.dispose
end
#----------------------------------------------------------------------------
# Delay
#----------------------------------------------------------------------------
def delay(wait)
count = Graphics.frame_count
while wait + count >= Graphics.frame_count
Graphics.update
end
end
end
Ok now see the section fish in this section you control what you catch. it is pretty self explanitory.
next find this in Scene_Map
Code:
# B ボタンã?Œæ� ¼ã?•ã‚Œã?Ÿå� ´å?ˆ
if Input.trigger?(Input::B)
# イベント実行ä¸ã?‹ãƒ¡ãƒ‹ãƒ¥ãƒ¼ç¦?æ¢ä¸ã?§ã?ªã?‘ã‚Œã?°
unless $game_system.map_interpreter.running? or
$game_system.menu_disabled
# メニュー呼�出�フラグ� SE 演�フラグをセット
$game_temp.menu_calling = true
$game_temp.menu_beep = true
end
end
and under it insert this:
Code:
# FISHING
# if z pushed call fishing
if Input.trigger?(Input::Z)
fishing
end
# FISHING
Now insert this anywhere inbetween def update and def transfer_player
Code:
#--------------------------------------------------------------------------
# â—? Fishing
#--------------------------------------------------------------------------
def fishing
character = $game_player
case character.direction
when 2
lx = character.x
ly = character.y + 1
when 4
lx = character.x - 1
ly = character.y
when 6
lx = character.x + 1
ly = character.y
when 8
lx = character.x
ly = character.y - 1
end
if $game_map.terrain_tag(lx,ly) == 1
Fishing.new
else
Audio.se_play("Audio/SE/057-Wrong01")
end
end
and now make a new script under window_base and insert this:
Code:
#==============================================================================
# â–� Window_Fish
#------------------------------------------------------------------------------
#  Fishy!
#==============================================================================
class Window_Fish < Window_Base
#--------------------------------------------------------------------------
# â—? Start
#--------------------------------------------------------------------------
def initialize
super(0, 406, 640, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $defaultfonttype
self.contents.font.size = $defaultfontsize
self.opacity = 0
$fm = " "
refresh
end
#--------------------------------------------------------------------------
# â—? Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(4, 0, 640, 32, $fm)
end
end
and just set water tiles to terrain type 1!
and credit to dragonslayer for the delay script! thanks!
TADA!
TK