02-17-2010, 05:05 PM
(This post was last modified: 11-21-2010, 09:59 AM by Charlie Fleed.)
States Activation System
aka State-Based Passive Augments
Version 0.2
aka State-Based Passive Augments
Version 0.2
Introduction
This system lets you select a set of states that can be activated/deactivated from a menu window. Each character has an amount of STAPs (Status Activation Points) and each status costs some STAPs.
Characters earn STAPs as they level up, and the user can customize the amount of STAPs available at each level independently for each character.
This way the system will work with any passive augments system that relies on states, like my battle system.
Instructions
Suppose you want to make an Auto-Protect state that automatically gives your characters the Protect state.
- Make a skill (yes, a skill) and call it "Auto Protect".
- Add an entry in the STATE_SKILL_COSTS hash that indicates its cost.
- Add an entry in the SKILL_TO_STATE_LINKS hash that indicates the state it activates (Protect).
And you're done.
Screenshots
Demo
demo
Author's Notes
Terms and Conditions
Free for Commercial Use.
Please credit Charlie Fleed.