Monstructs: Makers and Mayhem is a 2-D video game made with custom, pseudo-vector style graphics. It combines open world exploration, mission-based storytelling, crafting/synthesis and monster collecting to create a unique gaming experience. The main feature of the game is being able to MAKE YOUR OWN MONSTERS!
Build your Army! You get to create 153 Monstructs from 9 different element Castes and four Ranks of Making difficulty. MISSIONS A-GO-GO! Now that you’ve made some friends, send them out into the world to do good for others by completing missions. Some of which you have to guide them to victory!
Evolving Combat System Battles become more challenging the more you play and your Monstructs grow stronger!
PLUS SO MUCH MORE!
Devlog
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January 31, 2019
I've released the FIRST BETA for this game. Born from the wasteland of bugs, errors and issues, I've forged a better gaming experience that I'm wanting to share with my fellow gamers. ENJOY!...
February 07, 2019
Thanks to the help of Game Testers I was able to catch many MAJOR (and not so MAJOR) glitches and bugs that impacted the game performance and enjoyment!
One change came in the form of an UPDATE to the Task Log (FORMERLY Job Log) UI Window. And I changed it to make it easier for players to read the text.
March 20, 2019
After a bunch of playtesting, brainstorm and hard hitting feedback, I'll be making changes to the game's opening cutscene/intro and adding a few things here and there, which will be in the next BETA release! We're getting close to the finish line and I'll forward to you seeing the finished product!
April 06, 2019
After a getting a thorough thrashing about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really make much sense with the story and mechanics of the game itself. So, with a little bit of outside-the-box thinking, I've come up with something I'm pretty proud of.
May 09, 2019
I'm currently working on revamping many of the issues I found with the Battle System. Some things were addressed in the earlier part of this process and now I'm digging through the Classes Database to make changes to the skillsets of Monstructs to add more diversity and lessen element monotony. Then I have to make some changes to a few other things pertaining how battles look and work. I apologize for the slow production, I've been dealing with procrastinating and making money. I will still work on this game and just ask for you patience.
May 12, 2019
I'm still in the mines with this project and I revamped the opening with a new Mode Selection and a remade look. The new BETA Should be out before month's end.
After a troublesome couple of weeks and a trollish April Fools, I am finally releasing BETA 1! I've revamped a few things about the game. Here's a quick peek of things you'll find:
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1. Updates
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1a. Changed flower events so that they only give petals ONCE, but they respawn within 7 in-game days.
1b. Changed Drunk in Makers Meet n' Greet to having him charge for important info.
1c. Upgraded Inspiration System.
1d. Rewrote many story elements Edited the Opening to reflect that.
1e. Added images to the Help System.
1f. Added Traits to the game.
1g. Updated Character Set for both the FUNK-Gus and Treant Bosses.
1h. Upgraded images in Opening and Making system.
1i. Made it easier to Make at least one more Monstructs before leaving Kaire Village.
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2. Bug Fixes
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2a. Fixed functions in the in Help system.
2b. Fixed Party reviving after battle glitch.
2c. Fixed Healing error after the first major battle.
2d. Fixed grammar errors in important scenes/systems.
2e. Fixed possible GameOver error when you lose Caste Master Fights.
2f. Fixed errors in Monstructs selection on Caste Masters Map