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 DoubleX_RMMZ_TPBS_Actor_Hotkeys
#1
Purpose
Lets you set some custom hotkeys to select some inputable actors in TPBS

Introduction
Code:
*      1. By default, the TPBS only lets you select the next inputable actors
*         by pressing the cancel key
*      2. This plugin lets you set some hotkeys to select the previous
*         counterparts as well as those with specified party member indices

Video


Games using this plugin
None so far

Parameters
Code:
* @param prevHotkey
* @desc Sets the keymap of the hotkey selecting the previous
* inputable actor
* @default left
*
* @param nextHotkey
* @desc Sets the keymap of the hotkey selecting the next inputable
* actor
* @default right
*
* @param indexHotkeys
* @type struct<IndexHotkey>[]
* @desc Sets the list of hotkeys selecting inputable actors in
* TPBS
* @default []

Plugin Commands
Code:
* @command setTPBSActorPrevHotkey
* @desc Sets the keymap of the hotkey selecting the previous
* inputable actor
* @arg hotkey
* @desc The keymap of the hotkey selecting the previous inputable actor
*
* @command setTPBSActorNextHotkey
* @desc Sets the keymap of the hotkey selecting the next inputable
* actor
* @arg hotkey
* @desc The keymap of the hotkey selecting the next inputable actor
*
* @command setTPBSActorIndexHotkey
* @desc Sets the mapping from the actor index to the hotkey
* selecting the corresponding actor
* @arg actorIndex
* @type number
* @desc The index of the actor selected by hotkey actorHotkey
* @arg actorHotkey
* @desc The keymap of the hotkey selecting the actor with index actorIndex

Author Notes
1. A custom key map plugin, like DoubleX_RMMZ_Custom_Key_Maps, can be useful when setting hotkeys to select targets in this plugin
2. The TPBS inputable actor selection hotkeys shouldn't be changed inside battles

Prerequisites
Plugins:
1. DoubleX RMMZ Enhanced Codebase
DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special


Terms Of Use
Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Contributors
Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Changelog
Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 1000):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.TPBS_Actor_Hotkeys.PLUGIN_NAME when changing this
 *         plugin file name
*      { codebase: "1.1.0", plugin: "v1.00a" }(2020 Oct 30 GMT 0900):
*      1. 1st version of this plugin finished

Download Link
Download Link

Demo Link
Demo Link
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
Code:
*      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 1000):
*      1. You no longer have to edit the value of
*         DoubleX_RMMZ.TPBS_Actor_Hotkeys.PLUGIN_NAME when changing this
*         plugin file name
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }




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