Archived Script Listings
#1
ARCHIVED SCRIPT LISTINGS

Here, you can find a list of all archived Scripts that are not within the main "Scripts Database" board, but within separate Forum boards dedicated to sites archived.

CREATION ASYLUM SCRIPTS

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#2
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

A to B



[Asylum]ABS Add-On
by Takanuva Hagah, 04-08-2006
I am worked on this script: HP bars for all ABS enemies

[Asylum]Actor Customization
by Synthesize, 01-21-2008
Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels.

[Asylum]Actor Enemy HP Bars
by Raziel, 07-14-2006
This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen.

[Asylum]Actor Stat Bonuses
by SephirothSpawn, 03-15-2006
Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points.

[Asylum]Actor's Weapon Skill
by Leon Westbrooke, 09-21-2006
This script tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)

[Asylum]Add-On For Craft Scene
by Derk-Jan, 12-30-2005
There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT...

[Asylum]Add-on to ABS (enemy hp bars)
by dragonslayer, 10-06-2005
you need to have near abs

[Asylum]Add-Ons for GTBS
by iPenguin, 06-10-2010
I've been working on adding code and such to make the TBS more customizable or just new features. Check each spoiler for a short summary along with another spoiler containing the code.

[Asylum]Addon or Update Script System BETA
by samamanjaro, 11-15-2006
The Addon or Update Script system allows for you to make addons and fixes for your game, the way it works is when you encrypt your game it does not encrypt Data, so that will allow for you to fix your game and just release the fixed map, thus making it better then download the whole game again, (great for big games!)

[Asylum]Addonscript for FFX2 Menu
by Akxiv, 06-17-2006
OK, you downloaded the FFX2 Menu from this page and you want that the Save button change the color to grey if save is disabled.

[Asylum]Advanced Command Windows
by Tsunokiette, 07-07-2006
This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily.

[Asylum]Advanced Equipment Screen
by Narc the Jester, 04-04-2011
Some mod for original system.

[Asylum]Advanced Game over to inn
by Slanter, 03-23-2007
This is a pretty simple script that just makes you go to a certain location when you die, instead of going to the title screen.

[Asylum]Advanced Gold Display
by Dubealex, 02-12-2005
In RMXP, the gold display is simple, as if you have 1256456 GP , it will display just like that. I made a script that will show the gold like this:
1,256,456 GP

[Asylum]Advanced Menu Screen
by Kanon, 11-21-2008
This script was designed to modify entire of the menu screen.

[Asylum]Animated Message Script
by dragonslayer, 05-04-2005
here is the script for it, you need to make a face for you character, three of them with the name of the character set and put them in the folder call Face in the characters folder.

[Asylum]Advanced MessageBox from the OS
by Maumau, 11-25-2008
It's very simple to show the messageboxes in a comum program, and now will be simple in your game too!

[Asylum]Advanced Monster Database
by SephirothSpawn, 11-19-2005
Assign Monsters into Groups, for quicker searching
After Seeing an Enemy, it Unlocks the Basic Stats.
After Defeating the enemy, see the Amount of Gold Dropped, Items Dropped, and Experience Recieved

[Asylum]Advanced Text Effects Script (ATE)
by Samo the thief, 03-08-2007
Hey! are you tired of putting the same draw text four times more with a x-1 or something like that when trying to do an outline. Maybe you do a window_base new method called draw_text_outline. Well, i have a faster way with the smallest script i ever written.

[Asylum]Advanced Time System - Near
by Dubealex, 11-26-2004
posted by Near Fantastica, 11-29-2005 (with SDK flags)
At first glance, it looks like Ccoas's weather system, but as you scroll down you'll see it's all there.

[Asylum]Advanced Title Screen
by Kaito, 09-19-2005
Cursor instead of windowskins
Pictures instead of text

[Asylum]Advanced Title Screen 2
by kaito, 09-19-2005
This time, it does not use any cursor...But it changes picture when you the command is highlited.

[Asylum]Affection Script
by RPG Fan, 07-26-2005
The value of var is the ID of the variable where affection ID 0 will be held. ID 1, 2, 3 etc. as well as you're current soulmate (which will automactically Calculated) will be stored the variables after the one that was just added.

[Asylum]After Battle Changes 1.1
by Slipknot 2-15-2006 *did Slipnot mis-type the date?
posted by Sheol, 02-07-2006
With this script, the actors will recover all the hp and sp when they level up; and the exp will be splited. (If two actors can get exp, and normal received is 20, each one will receive 10)

[Asylum]AIM Script Pack
by vgvgf, 09-13-2007
This script simulates the RGSS module "Input". It is not the original module, but it has all the original module functions and some new.

[Asylum]Alignment Modifiers
by Mister C Major, 05-01-2007,
The system entails the following; dependant if your character uses physical (attack) or magic (skills), their alignment modifier gets shifted making them more attuned with their physical/magical abilities, by doing so, one can have a preset list of skills which a character can learn if their physically or magically affiliated, one can even determine which classes he has the option of evolving to.

[RRR]Ammo Requirements
Synthesize, 08-15-2007
With this script the actors can only attack and/or do specific skills if they have enough ammo in the inventory. The designer can set every weapon to use it's very own unique ammo count and ammo easily via the options at the top.

[Asylum]Ammo Script
by Dubealex, 05-27-2005
This is a basic ammo script. It will check who is attacking, with which weapon, and it will decrease an item number that is linked with that weapon.

[RRR]Animated CMS
viraniz, 11-23-2009
A Script for a animated cms

[Asylum]Animated Icons
by Slipknot
posted by Samo the thief, 12-11-2006
Did you got knowing of Animated Sprites script by Slipknot?. If no one's remembers it, i will post it here.

[Asylum]Animated 1 Hero CMS - SDK
by Caldaron
grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script

[Asylum]Animated 1 Hero CMS-Non-SDK
by Caldaron
grayed Map visible
fading and sliding Windows
uses Bars
includes Learn and Quest Script

[Asylum]Animated Options Script
by Samo the thief, 06-18-2007
It is really simple, it puts an icon before an option and when you have your cursor above it, it does an animation! All in one simple Script!

[Asylum]Animated Sprites
by Slipknot
posted by Sheol, 01-29-2006
This is a easy way to use controlled animated sprites

[Asylum]Animations. A cool script indeed!!!
by Baskinein from RMXP.net.
posted by squall789, 09-22-2005
Want to build a great menu with animations in it?
Want to create a new battle system with animations?
Or do you just want to have animations on the map?
Well, if answered yes to any of those questions or you are just thinking about saying yes then this script is just what you need.

[Asylum]AP SYSTEM
by dragonslayer, 06-12-2005
When you go to the equip menu, if you press A, a window will pop up, that will allow you to add point to a weapon.

[Asylum]ARMs Script
by El Conductor, 08-04-2007
If you don't know what ARM's are, they are special gun type weapons featured in the game Wild Arms. This script lets you use these weapons in battle.

[Asylum]Art Gallery
by datriot, 05-05-2006
This script allows you to put art in your game and view them in this art gallery. (This is based of the Final Fantasy: Origins Art Gallery)

[RRR]Asan'Tear Battle System
Ryex, 10-18-2009
This script modifies the default battle system to provide better aesthetics and a more flowing feel in the UI.

[Asylum]ASH GTBS Workshop
by Ashillion, 03-27-2011
GTBS is the best. So here you will find my work fixes and add-ons for it.

[Asylum]Atk, PDef, MDef level up
by PhotonWeapon, 07-26-2006
With some editting, Attack Power, Physical Defense, and Magic Defense will all raise along with your levels, just like HP, Strength and the rest.

[Asylum]ATP(Advanced Text Paragrapher)
by Samo the thief, 04-05-2007
This script transforms a really long script in a paragraph(like a loong description.)

[Asylum]ATS - Advanced Time System R1
by Dubealex, 03-08-2005
I decided to release what I've done of my ATS (The script I was doing to replace my old and out dated NDS). SInce I did not have the time to fully debug and create the "user-friendly" interface and manual yet, I call it a BETA release, use at your own risk and peril...

[Asylum]Attack with no weapon
by Sephirothtds, 05-05-2007
Well that aside this script basically allows you to have the players Strength as their Attack power when they have no weapons equiped instead of magically losing all of their attack powers for having no weapon.

[Asylum]Audio Encryption Script
by Behemoth, 10-26-2006
posted by InfiniteSpawn, 05-09-2007
Obviously, what it does is encrypts your audio music. This will not encrypt MP3 files. You must change it to either OGG, WAV, or WMA.

[RRR]Auto Colored Words [Tutorial]
Slipknot, 06-27-2006
You should know how to use \C[#] and give text a new color. This tutorial will try to teach you, how simplify and make pre-determined words colorized by just adding a small script line in the Window_Message script.

[Asylum]Auto Command
by Racheal of Dragonfly, 02-22-2007
This is a simple script that adds the "Auto" Command to the Party Command bar in a DBS. Instead of having to select Attack for each character, this has each character 'melee' attack a random enemy.

[Asylum]Auto Skipping Message
by Sonokawa, 09-02-2006
This is the Script to Auto Skip the Message. You go in Window_Message , replace all with my Code.

[Asylum]Auto-credits
by corbaque, 11-23-2006
Concentrate and discret, you can use it with a file test, for be sure of validity of credits.

[Asylum]AutoLife
by XRXS
posted by Dark Akiko, 08-12-2005
If an actor dies with the statues effect "AutoLife" (or whatever you name it) they will be automatically risen from the dead

[Asylum]Autoload script (and autosave script for anyone who can fix it)
by Jeffro, 09-07-2005
Autoload Script: Use this to automatically load your first save slot to bypass the title screen you can make your own title screen with it!

[Asylum]Automatic save-slot selection
by Jimmie, 05-01-2009
This script makes the game automatically choose a save-slot for the player when saving.

[Asylum]Awesome Show Choices
by Jimmie, 07-23-2009
In short it will gather all consecutive "Show Choice" commands and bunch them into one. You can have any number of choices, but the window will eventually go off-screen.


[RRR]Backup Save Files
Synthesize, 02-17-2008
This script automatically creates back-up files of Saved Games when they are overwritten or deleted.

[Asylum]Bag item menu
by rune76, 08-12-2005
This script let's you define how many items the player should be able to carry (Items, Weapons and Armors that is).

[RRR]Bag Menu
viraniz, 11-15-2009
This script is sopposed to open from the menu. It Opens A Bag To See Your Items, Equipment And Skills.

[RRR]Baldur's Game - A GUI for RMXP - demo 0.1
King Kadelfek, 04-23-2009
By use of a Graphical User Interface you can provide a slightly more windows feel to dialogs for accept/cancel etc windows.

[Asylum]Basic File Licence Checker Protection
by EdwardJH, 11-11-2006
This is for retail games, so say, the creator can make a text file called 'rubberducky', and the game will only work if 'rubberducky.txt' is present. Thus you can keep tabs on who gave illegal copies, since the file has their name in it!

[Asylum]Battle Event List & Pre-Battle Troop Setup
by SephirothSpawn, 12-25-2005
Battle Event List ~ A window pops up displaying the actions made by both the enemies, and the troops.
Pre-Battle Troop Setup ~ Lets you set up troops before battle, so you could have one person battle, or all 4.

[Asylum]Battle Memory
by mudgolem (aka Sandgolem), 06-21-2006
Helps make those battles a little less irritating. No modifications necessary other than setting a switch # in the comments. Characters will auto-select their last selected things, if they can, instead of always "Attack" being the default option.

[Asylum]Battle Result Plus
by Ragnarok Rob, 09-23-2006
This is a better looking version of the battle result window. Instead of that crappy one-lined message box, it is a larger window, divided by little rectangles. Theres a gold section, an experience section, and if you win treasures, a nice section for that too!

[RRR]Battle Retry
skaterdoggy, 08-05-2008
This is one script for retry one battle when you losse it

[Asylum]Battle Trophies
by GoldenShadow, 09-07-2006
The term 'Battle Trophies' is really what is says it is. That in battle, by doing various tasks, you can obtain a 'proof' of succession of the task made. These tasks can vary from doing a damage over 1000 to doing a damage of 0. Or even winning alone or defeating at least 1000 enemies, etc..

[Asylum]Before Battle Switch
by Sheol, 04-20-2006
Before the battle start, it turn on the switch "Battle_Switch" and allow the call of events.

[Asylum]Beran's Interactive Drumkit Script
by Sniper308
Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.

[RRR]Beran's Interactive Drumkit Script
Posted by Sniper308, 08-23-2008
Another unique script by me, inspired, and with graphics, by Sniper308. It's a little Drumkit which lets you pump out some beats ingame.

[RRR]Berans' Interactive Piano Script v1.12
Berans, 08-26-2008
This script creates a virtual piano keyboard to play some tunes on. It makes use of Custom Game Controls in "Tons of Add-ons" by Blizzard to allow full keyboard functionality.

[Asylum]Beran's iPod script
by Sniper308, 08-09-2008
IPod Graphic
Allows for as many songs as you wish
Allows for author and genre names

[Asylum]Better (heavier + new) Weather
by Derk-Jan, 05-24-2005
i combined 2 topics so you have all the info in one topic... (instead of 9 pages diveded over 2 topics...)

[Asylum]Bitmap styles
by Jimmie, 07-08-2009
This is my take on styling. So far, it handles only text, but my ambition is to expand it to anything you draw on a Bitmap.

[Asylum]Black Fading for warp
by trebor777, 05-19-2006
Automatically Create a Black Screen's fade, only for player transfer to a different map from the current one.

[Asylum]Blackjack
by Styno, 10-17-2005
max bet should me in integer form i.e. 1000
music must be enclosed in quotes i.e. "bar", "001-Battle01"
sound is either true or false

[Asylum]Blitz Script
by makeamidget, 05-06-2005
It requires you to input a series of button presses and does an attack based on the button presses.

[Asylum]Blue Magic
by vinardo, 10-08-2009
Your one character can learn skills form enemies (or if you want allies).

[RRR]Blue Magic
Prexus, 10-15-2005
I finally went back and made the edits to this code that were necessary for it to be a functional complete script.

[Asylum]Blur Effect Script
by Hadriel, 01-30-2008
Ever since I've seen that blur effect in RMVX, I wanted to make a similar effect in RMXP.

[Asylum]Boat script
by cypherzero, 03-01-2005
Here's a very good starting point for a boat script:

[Asylum]BOF battle system
by azrith001, 03-06-2008
Hello... This is the original battle system by Pheonixflame... I updated it

[Asylum]Book Script and Utility
by Bruth, 05-07-2006
I made a script several weeks ago for displaying books but writing the books was a little difficult so I modified the script and wrote a VB Application for writing books. I've packaged everything together in one file.

[Asylum]Book Script and Utility
by Bruth, 06-10-2009
I thought it would be nice to add this script I made a long time ago into the archive so it can be found more easily. I hope that some of you find this useful and maybe it will inspire someone to start over and make something even better than what I have done here.

[Asylum]Break HP & SP Limits
by El Conductor, 01-20-2008
I whipped a Break Limit script. It allows HP and SP to go above 9999 while wearing specified armor.

[Asylum]Breath Of Fire Menu
by squall789, 07-09-2005
It can hold any number of party members.

[Asylum]Bypass Title Only If There Are No Saves
by Eccid, 08-22-2005
found a script that Killswitch had made that allowed you to bypass the title screen. I thought that it was cool but it still left me wanting more. So I took the liberty of making it scan for save files and if it found any it would take you to the title screen, and if not than it sarts a new game.

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#3
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

C to D



[Asylum]Caldaron's Time System
by Caldaron, 11-05-2006
permanent tint to prevent wrong displays
interactive weather system
Month can influence Weather effects and tints
Change Speed of Time

[Asylum]Call Outs, GTBS Addon
by GubiD, 03-27-2011
This script basically allows you to have characaters say something before performing their attack or skill. It allows you to designate a generic statement or a specific one tying to map_id and whom exactly you are attacking.

[Asylum]Castlevania Menu
posted by Sheol 09-04-2006
by Slipknot
Only works for one actor (like a normal Castlevania game)

[Asylum]Category Add-on For Deke's Crafting System
by Nick, 07-27-2005
Upgrade to Deke's crafting system for multiple categories:

[Asylum]CBS by Nakuribon
by doom900, 02-04-2006
A custom battle system made by Nakuribon, I decided to repost it after it was lost on the site, because it's a great script,especially for non-spriters, but it has a few flaws that I don't have enough scripting skill to fix and I hope one of you scripters out there can fix it

[Asylum]CBS
by ryujijitei, 06-13-2005
I found this when I was at a polish site, it's an awesome CBS. Here's the demo:

[Asylum]CGI Movies
by Tsunokiette,11-23-2005
A CGI movie is a movie and or cutscene made using multiple images; a good example would be what Square-Enix is doing for FFXII (final fantasy 12)

[Asylum]Change character script
by jaigai, 11-19-2006
This script makes it so u can change the character sprites by pressing the A button.

[Asylum]Change color of text in game
by corbaque, 11-05-2006
This script is used to modify the color of the texts In the game

[Asylum]Change Color of The diferent Status Script
by MASTERLOKI, 07-18-2006
This script change the color of the diferent status in the game

[Asylum]Change Cursor with differend commands in Battle
by Divinity, 06-22-2006
U choose fight from the battle commands and the cursor that indicates the target (monster) looks like a sword. When you use a skill, the cursor looks like a wand and when you use an item the cursor looks like a bag.

[Asylum]Change hero's equipment-based stats permanently
by PhotonWeapon, 07-15-2005
Normally if you use a script or the Call Script command to try to change a hero's attack power, physical defense, magic defense, or evasion like you would try to permanently change their six normal stats, you would get an error and the game would crash. However, there is a way to fix that!

[Asylum]Change Level/Exp/Status name
by ryujijitei, 04-29-2006
Alrighty, I was trying to figure this out and I did. Use this tip to change the level name, ex. "Rank", Exp. name, ex. "Honor", and the Normal status name, ex. "[Healthy]". All you have to do is:

[Asylum]Change menu character sprites to Pictures like in rpg maker 2003
by Abyssos, 09-28-2006
Just insert the script in the attatchment and add a folder called Faces to your characters folder (Under Graphics). Add pictures with the name of the character's ID. So say aluxes is 001-Fighter01 You will want to name the picture 001-Fighter01 . Enjoy.

[RRR]Change Steps Window to Current Location
deviant259, 07-29-2008
My first script. Changes the useless steps window on the default menu system to a location window

[Asylum]Change the hue of pictures
by Sheol, 11-29-2005
Alterations to the RPG::Cache to permit hue changes on image load.

[Asylum]Character Creator
by Leon Westbrooke, 08-02-2006,
Ok, This script is actually 2 scripts, Character Creation and LevelUp Window update.

[Asylum]Character Stat Converter...I guess
by Yensoo, 10-17-2007
What this script does is takes a character ID that you input and converts all their stats to useable variables.

[Asylum]Character Stuff In Map
by :)smiley_man:) , 02-25-2006
Its my second script so check it out

[Asylum]CharSet Frame Change
by XeroVolume, 10-22-2006
Use this code if you have a CharSet that uses more than 4 frames for animation.

[Asylum]Cheats Input Script
by BudsieBuds, 11-09-2005
NOTE: Start editing at line 68 and stop editing at '# STOP EDITING \\'.

[Asylum]Circle of Light & Flashlight
by SephirothSpawn, 12-08-2005
Adds a "Circle of Light" around your character (or a flashlight path in front) making everything else less visible.

[Asylum]Clan Script
by ShockWave, 08-27-2007
This was a script request by some one to have clans similar to final fantasy tactics advance. it is for the ztbs, but can easily be modified for a regular battle system.

[RRR]Class_Profession System
Prexus, 10-15-2005
Anyhow what it does is uses the Classes database and sets aside certain classes as "Classes" and others as "Professions". A profession is a sort of sub-class to the class.. For example, in the demo, a Knight (class)'s professions are Swords, Lances, Axes, and Shields.

[Asylum]Class Stat Bonus System
by Shinami, 05-20-2007
This was made to help keep some form of realism to a character's stats in a project that allows the changing of classes. It makes no sense for a Warrior to change to a Mage and retain their high fighting stats while having low magic stats.

[Asylum]Classic and Ring Menus combined
by xthexdarknessx, 12-12-2006
This script is done by Siegfried from saleth-empire.fr-bb.com

[Asylum]Clipboard
by corbaque, 08-29-2007
You want use the clipboard (ctrl c & ctrl v) with RPG Maker ?

[Asylum]Clive's Hero Database
by SephirothSpawn, 02-22-2006
Lets you view all the heros in your database. Un-recruited heros, will show up as an unknown actor.

[Asylum]CMItems
by blazingamer, 01-20-2007
It works with all menu and battle systems so don't worry. I've worked out all bugs already. It uses several scripts individually and they are very basic.

[Asylum]CMS is it improved
by SoA~6686, 09-19-2006,
I'm editing a script I found here to suite my game "Tales of Rhodin" well I thought I would share!

[Asylum]A CMS
by Split, 07-09-2006
I am entering this in a contest on another forum. I need some feedback on this CMS I am making.

[Asylum]CNS (Custom Name System)
by Samo the thief, 02-12-2007
CNS (Custom Name System) by Samo, the thief

[Asylum]Cogwheels original pixelmovement script!!!
by mechacrash, 01-14-2007
I was working across loads of website and i found this hanging around on one of them. I looked at it and was amazed! it is quick, easy but most of all (as far as i can see) bug free!

[Asylum]Collection of Simple Bar Minigames
by sasuke89, 10-03-2006
Test your might, Push Pull, Timed Challenge

[Asylum]Common Event on Terrain Tag
by mudgolem, 03-26-2006
Allows you to lower map lag by not having a bunch of duplicate events
Can change settings at any time without editing the script

[Asylum]Compact Status Window
by Cockroach, 01-24-2013
What it basically does is group in a single scene all the party status' (if you have 4 party members)

[Asylum]Compiling RPG Maker XP Game into one exe
by sheefo, 01-22-2006
I have discovered a way to compile you RPG Maker Project into one *.exe file. This means NO hacking into you projects, double security even if you already encrypted you project, and on file to manage!

[Asylum]Complete Keyboard Input Script
posted by Dubealex, 03-09-2005
by Cybersam
I asked Cybersam if I could post his script on my site, and the answer was positive, hence this cool script now availble here:

[Asylum]Completion Bar? (Just a bar actually)
by sasuke89, 09-02-2006
I made a bar!!!!!!.... My first bar.... Okay this doesn't really do anything. Just shows a bar.... if you put $completion = #number here... in a call script the bar goes up....

[Asylum]Computer Menu
posted by Sheol, 07-26-2005
by Slipknot
Because my demo has a virus, I do a Code with images.

[Asylum]Cone of Vision + improved follow hero
by Lobosque, 01-02-2007
This script make an event follow if the hero is inside his cone of vision.

[Asylum]Console Window (HUD)
by Eradicator, 03-27-2008
Messages aren't handled, if you enter something extremely long its going to display like garbage from RGSS.

[RRR]Cool Edited Status Screen
Black Shadow, 07-19-2007
This is a cool edition I have done in the Status screen, so I want to share it.

[Asylum]Cool, sortable item menu
by Jimmie,12-01-2005
This is the half-finished version of another item menu I'm working on, but since this is good as is, and some might not want to use/wait for the other... here you go.

[Asylum]Coordinate Window on the map
by Slanter, 08-29-2006
This script just makes a little box in the upper left corner showing the players current coordinates on the map.

[Asylum]Crafting/recipe System
By Deke
posted by Dubealex, 03-09-2005
Item stats are now properly displayed in the result's window. (Thanks Dubealex for the help file)
It is now possible to create the same item using different ingredients. (Previously this did not work when you used a master list).

[Asylum]Credits Script Remake
by avatarmonkeykirby, 03-10-2007
Many of you have seen this script I'm sure, and if you did you probably noticed that after the credits where through they didn't disappear and you had to push C instead. Well I got sick of it and decided to fix it. Now it ends when it should, and it also fades out the BGM automatically.

[Asylum]A credits button
by zebraman, 10-23-2005
This is very simple. I don't no realy how to script but i figered out how to add a credits button to your title screen. I will put the script last.

[Asylum]The Credits - Reloaded
by avatarmonkeykirby, 11-19-2007
Hi, it's me again. I added some code so you can have your credits run over a cutscene. You'll need this image inorder to use the "Overlay" Option.

[Asylum]Credit Script 1.1
by acoole, 10-24-2006
I Had to re-do the whole script because the place where it was hosted went down and id deleted it from my pc.Many people wanted the new version to have etheir it starting up before the title or as a button on the title.Unfortuantly after about an hour of fiddling with it i couldnt do it. But enough with that crap lets get on.

[Asylum]Credit Script 1.4 REAL
by Acoole, 05-01-2007
This is a basic Credit Script.

[Asylum]Crystals Menu
by Leon Blade, 12-24-2006
Here is the crystals menu

[Asylum]CSS (Custom Shop System)
by Samo the thief, 01-29-2007
It has some taxes, introductions and it looks very cool

[Asylum]Currency Script
by Split, 05-18-2006
This script allows you to have more than one type of currency(Ex. Gold, Gil, Cash) Just add these commands somewhere in Game_Party

[Asylum]Cursor Command
by Tsunokiette, 01-07-2006
This can be used to make either a normal command window, or one using a cursor (a pointer).

[Asylum]Cursor in the Title
by Sheol, 09-18-2005
Direct edits to add a 24x24px cursor to the title screen

[Asylum]Custom EXP Script
by Dargor, 11-24-2007
This is the new version of my crappy old 'Reseted EXP' script.

[RRR]Custom made status window
MentalSickness, 11-24-2009
-Umm.. this is the 1st script I ever made ^_^ so... Have fun ^_^

[Asylum]Custom Menu Status
by jstreet, 12-23-2005
Adds the battler image and map location to the main menu.

[Asylum]Custom Menu System
by Constance, 12-27-2005
Graphics have animations (thanks Seph)
alot of cool bars
Location Integration
alot of other crap

[Asylum]Custom Message Pause
by Sheol, 03-19-2008
This small script lets you use a different graphic with a different position for the pause animation in the message window.

[Asylum]Custom message window
by dragonslayer, 03-25-2005
now u can choose the location of the window message, u can make it as small as u want, and at the same time, choose how long it will show, this allow u to be able to show many messages at the same time

[RRR]Custom Resolution Script
Zero767, 07-01-2007
by BlueScope
Well, if you need one. I didn't make it:

[Asylum]Customizable Ring Menus
by SephirothSpawn, 10-31-2005
This Code allows you to make Customizable Ring Menu's as you would Command Windows.

[Asylum]Customizing Menu
by Hypershadow180, 09-24-2005
Message Windowskin/Font/Fontsize
Menu Windowskin/Font/Fontsize
Toggle Between Fullscreen and 640 x 480
Message Text Color
Easy to Customize

[Asylum]Cutscene Menu
by sasuke89, 01-02-2007
Alright so what this script does is create a cutscene Menu as seen in Tales of Symphonia. Basically like this:

[RRR]Cybersam's Keyboard Module (Modified)
Synthesize, 07-02-2007
This script allows you to access every button on the keyboard or mouse.

[Asylum]Cybersam's Sideview Battlesystem
by Cybersam, 03-09-2005
This is version 2.5 of Cybersam's Sideview and animated sprites battle system.


D&D-esque currencies by Jimmie
Damage limit and formula change by PhotonWeapon
Damaging and Healing Floors by Leon Westbrooke
Dash by Necrofear
Dash Mode Script by Near Fantastica
Death from MP by GubiD
Death Switch by Vash
Default CMS Edit by polraudio
Define a Gradiated Color by Tsunokiette
DeM0nFiRe's Advanced Cutscenes by DeM0nFiRe
DeM0nFiRe's HUD_01 by DeM0nFiRe
Description Window by Caldaron
Defense = HP/SP gain Script by Khatharr
Diagonal Map Scrolling by Khatharr
Diagonal Movements Enabled by SWORDOFHOPE
Dialogues in text files by trebor777
Diego's CMS by Kitano
Difficulity Level System by Ekhart
Difficulty Options by SephirothSpawn
Different animations on walking,standing, and dash made by rune76 by Beyond_Fear
Different Gold Window by Sheol
Different Location Script by KaotiX
Different way to draw text by Sheol
Display a gold window on the map by Chronic_NG
Display the Map Location by Mister C Major
Dragon Quest VII Class Changing System by Sephirothtds
Drain skills or weapons for DBS by Jimmie
Draw Text Fix Method by SephirothSpawn
Draw Text Outline method by stupidstormy36
Dynamic Footprints by Styno
Dynamic Pathfinding by Jimmie
Dynamic Banks by SephirothSpawn
Dynamic Weather and Time System by ThallionDarkshine
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#4
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

E to J



An easier WORKING party change script by The Ghost
Easy Intro Script by Sheol
Edge Walking by Jimmie
Efecto Blur y Velocidad by GaStOn.aNiMeX
8 Directions Movement by Dubealex
Elemental Reflector by Hima
Emotion Script by Ánemus
Enable/Disable Scripts Easily + Script Exist? by Tsunokiette
EncodingDecoding by Nick
Encounter Bar by makeamidget
Encounter Restrictions Script by modern algebra
Ending Battle Music Fix by Sephirothtds
Enemies Level UP and Game Difficulty Options Combined by DrakoShade
Enemies that Level Up by SephirothSpawn
Enemy Detection System by GubiD
Enemy drop more than one item by dragonslayer
Enemy HP Bars by El Conductor
Equip Summon script by dragonslayer
Equip Weapon Gain Skill by makeamidget
Equipment Menu Change by Seraphim Dark
Equipment Scrolling System by Legacy
Event check before battle end by Jimmie
Event dependent Movement by Caldaron
Event Name and ID Search Script by Hadriel
Evolving Enemies by sandsand
Export and Import System by EmilyAnnCoons
Export to a New Game Plus by EmilyAnnCoons



Hawk's Mouse Control System by Hawk-McKain
Hello all new script (Shop System Edit) by Chrono Cry
Here's how to bypass the title screen by Killswitch
Hermes by derula
Hero HP Bar in map by Sheol
Hiding Save Option by Necrol The Mage
Horizontal Command Windows by SephirothSpawn
HP & SP Bars on Map by Sheol
Hp&sp Bars by Scorpio
Hp/SP Bar by shiroun
Hud Menu by Raziel

I got bored and came up with two methods by Tsunokiette
Icon Inventory Windowskin Version by Chrono Cry
Icon Inventory (Picture Version) by Chrono Cry
If escape fails, better luck next time by PhotonWeapon
IMPROVED Fog of War System by Samo the thief
In Battle Switching & Summoning by SephirothSpawn
In-Battle HP/SP Regeneration by legend in his own mind
Indenting Icon Commands by MasterMind5823
Individuality Script by DrakoShade
Ini module by Nick
Inn & Savepoint System by SephirothSpawn
Introduction & Splash Scene by SephirothSpawn
introtexte in menu title, by Berith
ISB (Improved Sprites Battlers) by Samo the thief
Item Count Script by KaotiX
Item Detail Script by jackatrades
Item Encyclopedia by GoldenShadow
Item Inventory by SephirothSpawn
Item Window of Ark's dreams by Jimmie
Items and Armors in different sites by Sheol

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#5
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

K to M



Keyboard by corbaque
Keyboard (optimal version) by corbaque
Keyboard Input Module by Near_Fantastica
Keyboard Name Input by vinardo
Kingdom Hearts Battle System by SephirothSpawn
Kingdom Hearts HP & MP Gauges by Ánemus
Kingdom Hearts Menu by Leon Blade
Kylock's Time Script by leisuree

L's Custom Menu Scenes by Landarma
A little Modification for Screenshot system by Maumau
A little module add-on (For Scripters) by Zeriab
Lead Actor Swapper by Sheol
Learn Skill by Caldaron
Learn Skills from Items Script by Khatharr
Legacy Class Change by legacyblade
Legend of dragoon type Equipment Menu by Genshyu
Leon Blade's CMS by Leon Blade
Leon Blade's Percent Script by Leon Blade
Leon Blade's Shop Enhancers by Leon Blade
Leon's CMS Main Menu by Leon Westbrooke
Leon's Options Menu by Leon Westbrooke
Letter by Letter Message Window[/b][/color][/Thread] by Sheol
Level Based Shop Goods by GubiD
Level Modification by Hero[/b][/color][/Thread] by iPenguin
Level Up AP System by Skyboar
Level Up Box and Equipment Skills by TsengTsuzaki
Level Up Screen After Fight by Akxiv
Level Up system by Jimmie
Leveling up with POINTS by -Deathshade-
Leveling up with points by JHughes
Letter Minigame by Zeriab
License Check by DELTA07
Line of Sight Script by Ryethe
Lite Containers by Jimmie
Little Battle Edit by Darkness Seraph
Lives System by Constance
Loading/Serial by sasuke89
Loading/Serial Advanced by Cheeseman
Location by Tony
Location Scrpt V.2 by Tony
Location Window by Eccid
Looting System by Thieffer
Loop MP3 Music by GubiD
Luck Script by Darklord3652

Mail Client by GoldenShadow
Mail Database by RPG Fan
Make your game run off the internal clock by Bob151jr
Many characters script by Jimmie
Many Many Save Files!! by stupidstormy36
Map as Battle Background by xthexdarknessx
Map Item by daniel_maximus2
MAP MENU by Artofmin
map music continues during battle by Nakate
Map Stats and Info System by Dubealex
Map Zoom by trebor777
Maplock Images by Khatharr
Mastery Script by neoanimus
Materia System by SephirothSpawn
MATERIA SYSTEM with AP by illustrationism
Megaman, battle system by dragonslayer
Memorize Location Script - Release 2 by Dubealex
Metroid Text Sound Script by Constance
Mini Objective Script by Dubealex
Minimap by Derk-Jan
Mining Script by GoldenShadow
Mining Engine and Smithing Engine by Near Fantastica
Mission Script by Leon Westbrooke
MMORPG Leveling System by Lettuce
Modified Scene_End by Hero
Modified Audio Encryption Script by avatarmonkeykirby
Monster Album by El Conductor
Monster drop more than one item. by Hima
Monster's Adaption by Caldaron
More Save Slots by HonorBlade
Morphing Script by Nick
Mouse by corbaque
Mouse Over Translated by Fox536
Moving Windows by makeamidget
Multilanguage Support by elbrunito
Multiple Currencies by mudgolem
Multiple Poisons by mudgolem
My first CMS by Nick
My first minigame, guess the number by Sheol
My first modified script (Boss Battle Music Option) by Rikkuholic
My First Script (CMS with Battler) by smiley_man
My first script ever... and it works! (Random game over screen!) by LordSephiroth
my first working cms by Tsunokiette
My firt script (Scene End Edit) by Demonslayer
My own Message System by Sheol
My ruby discoveries by Aoshiwik
My Saving system by crystal
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#6
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

N to R



Name on the map on screen by Jallyn
Near's Personality Engine with Fable Effect by ProneAccident
NeoABS & NeoSABS ()enemy processes script by azrith001
New and Easy Cache system by azrith001
New Battle System V1.5 (Added Side View) by Guedez
New BattleStatus by FearTheRedeemer
New Command Window by SephirothSpawn
New Config Scene by stupidstormy36
new 8dir movement add-on by Aoshiwik
New Event Location System by Ánemus
New Faster Input module by azrith001
New Harvest Moon DEMO by Fox536
New Game + Script by Dubealex
New Item Icon Menu by Chrono Cry
New Materia by Vandette
New Menu System by Chrono Cry
New Personalized status screen by alwayzconfuzed
New Shop Interface by Leon Westbrooke
New Status Window by polraudio
New visual damage by kojima
New Weapon System by Spiritus
Nice game over script by Moghunter
Ninja Penguin CMS by Jaberwocky
NPC Information by SephirothSpawn
NPC Interactions by Near Fantastica
No Equipment Stats by Leon Westbrooke
n00b CMS by Darklord3652
Numeric class by corbaque



Quest Book by Zeriab
Quest Manager by Derk-Jan
Quest Script by Samo the thief
Quest Script by SAMO[/b][/color][/Thread] by Samo the thief
Questlog System by Derk-Jan
Quick Defend by Raice
Quick Save System by Eccid
QuickStats by Neon*

Radio Script by GoldenShadow
Random Attributes by magilord
Random Battle Cancel by El Conductor
Random Battle Music Boss & Final Boss setup by Eccid
Random Character Generator by SephirothSpawn
Random Loot Script by Deke
Random Title Screen by Eccid
Read from and write to .ini snippet by Zeriab
Reading External Scripts by MauMau
Real-Time Day Night by Silentdragon
A really really simple individual special battle commands by stupidstormy36
Recover SP (updated) by Sheol
Regional Monsters by GubiD
Render Isometric Maps! by GubiD
Resize the playing screen by corbaque
Resolution Fix by Near Fantastica
Ring Menu by Hypershadow180
Ring Menu - Show Player Location - R1 by makeamidget
Ring menu edit by Tsunokiette
Ring Menu for SDK2 by Landarma
an RMXP battle HIT counter by Dubealex
Rotimikid's Enemy level Script by ShockWave
Ruby Extensions by Mystinar
Ruby Kickstarter by Chrono Cry
Run Common Events in Menu by GubiD
RX-Stats Screen by Fugly
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#7
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

S



Saboporter by Sabotender
Samo's CASS(Custom Ability and Skill System) by Samo the thief
Save menu edit by Kairose
Saving Bitmaps as Files by SephirothSpawn
Schrägstrich OverDriven by Yukari Telepath
Scene Generator by nickname
Scene_Base by Tsunokiette
Scene_Chapter by SephirothSpawn
Screen Color Recaller by avatarmonkeykirby
Screen Fog Debug menu by Leon Westbrooke
Screen Selection Window by danjchau
Script Dev Kit by Nick
Script Generator by Dubealex
Script switch management by GubiD
Scroll Bar Menus by lordsith
Scrolling help window by Jimmie
Scrolling Message System[ by Sheol
Scrolling Selectable Menu by Ultrapokemaniac
Seperate Items For Actors by SephirothSpawn
Seph's Test Bed by SephirothSpawn
SephirothSpawn's Bars by Raziel
Set Event Location Randomly by xackery
SG AutoWin on button pressed by Sheol
Shop Statistics by GoldenShadow
Show all status names by Guedez
Show a Message in any Scene by Tsunokiette
Show Choices with hidden option by xackery
Show Question by Sheol
SIBruno Advanced Equip Screen v2 by sibruno
SIBruno AES - Advanced Equip Screen by sibruno
Side View CBS by Paladin1
SilentSteps Menu System by Silentwalker
Simple Beastary! by bchimself
Simple CMS by Vash
Simple Experience and Gold multiplierdivider by alwayzconfuzed
Simple fishing script by Magna Man
Simple Inn by Tsunokiette
Show Map Name by Sheol
Simple Sell Shop by Leon Blade
Skil Sorting by Hima
Skill Details by Derk-Jan
Skill Level System by Leon Westbrooke
Skill Screen by Fugly
Skip the title menu by Aoshiwik
Skip the Title screen by Styno
Skyboar Scripts Compilation by Skyboar
Slipknot Advance Debug System by Sheol
Slipknot Advance Message System by Sheol
Slipknot's adorable menu by Ordaz
Slot machine by Leon Westbrooke
A small test bed by azrith001
Soramaro´s Scene_Title by Soramaro
SP drain/increase over time by Cavi
SPC Script by HappyDragon
Spell Effects by Trickster
Spell Tablet System by GubiD
Sphere Grid System by SephirothSpawn
Spread range over variables by GubiD
A Sprite That Follows The Player Or An Event by Near Fantastica
Star Ocean Battle Arena by SephirothSpawn
Star Ocean Battle System by CrushD
Star Ocean Chests! by Jimmie
Star Ocean Shop System by Hawk-McKain
Star Ocean 3 CMS for 3 party members by StupidStormy
Stars by corbaque
State Immunity Message by mudgolem
Status change indication by Derk-Jan
Status Color-Movement by Derk-Jan
Steal / Peep script by Khatharr
Steal and Mug Script by Lethrface
(Stupid) HUD by Jarelk
Summon/Custom Skills System! by Reno-s--Joker
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#8
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker XP Scripts

T to Z



Tactical Battle System by Nick
Tales of Symphonia/Phantasia skill system by Jimmie
Tasty custom menu screen with gradients by tktarr
TDS Auto Intro by Sephirothtds
TDS Languaje by Sephirothtds
TDS Random Monster Groups Formation by Sephirothtds
TDS status window by Sephirothtds
Teleportation Script by Digi
Ten items in equip menu! by Jimmie
Terrain Encounter Areas by SephirothSpawn
Testing for an Event Name by Near_Fantastica
Text over allies with AMS (SBABS v3 required) by shado
Text Scroll Script - Release 3 by Dubealex
Text Variations v.2 by Tsunokiette
This will allow you to make animations. by azrith001
This puts Faces in your Games by jayje
3 person CMS by RPG Fan
3-person Party Script by PhotonWeapon
Tilemap by SephirothSpawn
Time / Day/Night System by mikah
Tiny ABS by Anon
Title Screen Mod by Hadriel
Title Script by RPG Fan
ToJ Minarki CMS by Tsunokiette
Tool Screen Tint by Leon Westbrooke
ToP food system by Jimmie
Transition When Teleporting by Ánemus
Transparent command box in title by ryujijitei
Treasure Hunt by Jimmie
Triple Triad by SephirothSpawn
Tsuno Bars by Tsunokiette
Tutorial system by Jimmie





Zelda Style Save by winter-chaos
zelda-like map scrolling script by nakuribon
Ztorm's Speed Menu by ztorm
ZTBS Damage preview by ShockWave
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#9
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker VX Scripts



Alchemy System by Sephirothtds
AntiLag by gamer aof
Battler's Face by Lettuce
Break Limits VX by El Conductor
Break Status by gsxiii
Change Windowskin by woratana
Continue by Sephirothtds
Cooking Script for VX by GubiD
+[Custom Title Screen Menu]+ by woratana
Default Font Edit by gsxiii
Dice Scene by Nq_Crow
Distance Checking by DrakoShade
Dynamic Difficulty by DrakoShade
8-Directional Movement with Sprite Support 1.1 by Kylock
Equipaments On Screen by Rafidelis
+Extra Move Speed+ Version 1.0 by woratana
Fade Battle End ME 1.0 by Kylock
Fire Emblem Title by Rafidelis
GubiD's Large Events by GubiD
Ixfuru's ToolBox by Nq_Crow
Kylock's Time System VX 1.3 by Kylock
Lufia II - Rise of the Sinistrals Menu by Sephirothtds [Image: Broken.png]
Map Name Pop-Up by Sephirothtds
Monster Album VX by El Conductor
Multi-Class! Version 3! by kaimonkey
Musical Menu Script by Meg
MVX Rank System by Leon Blade
Note Dissection by DrakoShade
Personal Save Files by polraudio
Prinny Day & Night System Beta 1 by PringerX
Quest system v0.9 by elbrunito
+[Quick Face Border]+ by woratana
*~ Rafidelis Title X ~* by Rafidelis
Random Item Maker by gamer aof
Random Name Generator by divinejoker
Random Title Screen by woratana
Rare Candy Script by KAZRCRW_ME
RPG Tankentai Sideview Battle System 2.6 Translated + Addons by Kylock
Self switch control by Sephirothtds
SephirothSpawn's Slanted Bars 1.0 by Kylock
Shadow Removing by Aintaro
ShapeShiftSystem by Nq_Crow
Shortcuts To Scenes by Rafidelis
Show the Map Name by oblivion
Sprite Reflection by Sephirothtds
Starting RMVX Scripts by Zaha Torte
Status Screen á la Ikos by gsxiii
Steps Calender 1.0 by Nq_Crow
*~ Styled Chrono Trigger Menu *~ by Rafidelis
Timer Rewrite v1.0 by Chrono Cry
Transitions In Menu and On Map by Rafidelis
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
#10
ARCHIVED SCRIPTS
CREATION ASYLUM


RPGMaker VXAce Scripts



Lethrface's Splash Screens by Lethrface
Rimmin' Smithing System by Matt_Sully(Gump)




XNA and C# Code






GameMaker Code



Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links


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