Event Location Saver 1.1
#1
Event Location Saver
Version: 1. 1
Posted on: December 7, 2016
By: Ixfuru
Original Code: August 18, 2013
System: RpgMaker VX

INTRODUCTION
This script allows you to save the location of events on the map through transfers.  The script uses short script calls to perform the procedure.  You can save all event spots or even release all saved event spots with simple calls as well.  Further instructions are in the script.

HOW TO USE
Place the script above main and below materials.   You'll have to set up a switch_id which can be used to turn event location saving globally on and off.  There's also an option you can set up by filling in an array with all the maps you want to save positions on.

THE CODE
Content Hidden


CREDITS
Use it as you wish.  Just credit me, Ixfuru, if you use it commercially or non-commercially.  If you use it, let me know and be sure to posts any errors you find.
[Image: k8xqUgu.png]
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Event Comment Conditionals ixfuru 3 6,685 08-05-2015, 02:31 AM
Last Post: JayRay
   ELSA (Event Layering Script Advance) JayRay 0 44 02-25-2015, 08:34 PM
Last Post: JayRay
   Event Transparency DerVVulfman 0 43 03-09-2013, 06:00 AM
Last Post: DerVVulfman
   The Event Extenders Grimimi 2 6,687 09-01-2012, 05:54 AM
Last Post: Grimimi
   Common Event Self Variables VX PK8 0 821 09-17-2009, 04:55 AM
Last Post: PK8
   Common Event Self Switches VX PK8 0 757 09-17-2009, 03:54 AM
Last Post: PK8
   Call Event VX woratana 0 4,415 01-22-2009, 01:13 PM
Last Post: woratana



Users browsing this thread: 1 Guest(s)