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 Making Annoying But Never Stupid Games as a Challenge
#3
ROFL. It was Alfred Hitchcock that said "Always make the audience suffer as much as possible." I wouldn't go THAT far as to make a game that is solely designed to antagonize the player. Well... if a minigame takes forever to complete, challenging could turn into agonizing.

On the other hand, one could put in some annoyance per-say. I trust my colleague who penned the article would note how the game "Drakengard" wished to put the player through hell so he/she could experience Caim's descent into madness.

And he's playing Devil's Advocate as usual.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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RE: Making Annoying But Never Stupid Games as a Challenge - by DerVVulfman - 09-12-2018, 08:23 PM

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