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Formerly known as RMVXP, Save-Point is a game creational forum that aids users in creating games using software like RPG Maker or Game Maker. Support is also available today for members and members can also upload and download resources and scripts to use in their games. If you are new or experienced we welcome you to register.

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[XP Script] Battle Count Indicator
ParaDog
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Post: #1
Battle Count Indicator

Battle Count Indicator
Version: 1.00
Originally designed by ParaDog, posted at http://2d6.parasite.jp/

Also contains the original Japanese version.


Introduction
Translated from the original Japanese code, this menu addon tells you how many times you've entered combat, how many individual enemies you've defeated and/or how many times you've escaped. Simple customization feature built-in.


Demo
ParaDog Demo


Script
Battle Count Indicator (Japanese Version)
Battle Count Indicator (English Translated)


Instructions
Built into the script and translated for your convenience.


Compatibility
Given that this was created by a Japanese scripter, this system was not designed to be SDK compliant.


Credits and Thanks
To ParaDog... obviously... for creating this excellent system, and Babelfish... yep... babelfish... for translation purposes.


Terms and Conditions
Right Here
03-04-2008 04:38 AM
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KasperKalamity Offline
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Post: #2
RE: Battle Count Indicator

i downloaded the demo, and there wasn't anything in it about a battle count indicator. there WERE however a dozen or so other scripts with instructions in them.
06-30-2012 06:40 PM
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yamina-chan Offline
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Post: #3
RE: Battle Count Indicator

ôo
I don't know where you looked, but it IS in there. Open the menu, look at where the steps window usually is and there you have it.

Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
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06-30-2012 10:22 PM
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KasperKalamity Offline
Misanthropic Lorax

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Posts: 634
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Given 2 thank(s) in 22 post(s)

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Post: #4
RE: Battle Count Indicator

i found it afterall. i just didn't notice it for some reason....
07-01-2012 05:09 PM
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