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[XP Script] MrMo's ABS Paperdoll System
DerVVulfman Offline
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Post: #1
MrMo's ABS Paperdoll System

MrMo's ABS Paperdoll System
Version: 1.3


Introduction
This system is a new add-on for MrMo's ABS Ultimate that lets you display the weapons and armor your actors are equipped on their person. This means that if you are equipping one of your actors with a robe, the robe will be drawn onto the actor once equipped, and if a suitable robe graphic is available.

The system is based on Me™'s Visual Equipment, but heavily altered to work with MrMo's ABS Ultimate, this script might very well be the first paperdoll system for an RPGMaker XP Action Battle System, with the exception of Near Fantastica's Squad Based Action Battle System.

In addition, the system was designed to work with DerVVulfman's MultiSlots system, so you can apply additional graphics for any new slots you choose to add.


Demo
MrMo's ABS Ultimate Demo


Script
The script


Instructions
Comprehensive instructions are build into the script.



Compatibility
For use with MrMo's ABS Ultimate, and requires MrMo's MultiPose Charactersets. Compatible with DerVVulfman's MultiSlots,


Terms and Conditions
Free for use, even within commercial products. Only due credit is required.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


01-02-2012 06:02 AM
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DerVVulfman Offline
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Posts: 4,231
Joined: May 2009
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Thanks: 23
Given 59 thank(s) in 146 post(s)

Save Points: 14,379sp
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Gender: Male
Favorite Maker: RPG Maker XP
Post: #2
RE: MrMo's ABS Paperdoll System


BUMP!
to version 1.1

A few bumps occurred here and there. They were probably unnoticed as most just go for the demo. In any event, the new bump is because this script was altered to work with MrMo's ABS' Ultimate's new SP damage system.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


05-02-2012 05:50 AM
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MaoCao Offline
Junior Member

**
Posts: 1
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Post: #3
RE: MrMo's ABS Paperdoll System

Oh wow, thanks for posting this! :) I was just looking for something like this for MrMo's ABS.
05-02-2012 10:18 PM
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DerVVulfman Offline
Administrator

Posts: 4,231
Joined: May 2009
View My Download Submissions
Thanks: 23
Given 59 thank(s) in 146 post(s)

Save Points: 14,379sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #4
RE: MrMo's ABS Paperdoll System


BUMP!
to version 1.2

Simple matter that the 'save game' display didn't show the character's as they were equipped. If FRED had sylvan body armor, he wouldn't have the armor visible in the save/load screens until now.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


06-06-2012 04:08 AM
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DerVVulfman Offline
Administrator

Posts: 4,231
Joined: May 2009
View My Download Submissions
Thanks: 23
Given 59 thank(s) in 146 post(s)

Save Points: 14,379sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #5
RE: MrMo's ABS Paperdoll System


BUMP!
to version 1.3

Upgrade shortens the script thanks to a rewrite done to MrMo's ABS Ultimate. The new version separated the Damage Pop system into a separate module that made the system shorter.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


08-22-2012 05:28 AM
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