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Formerly known as RMVXP, Save-Point is a game creational forum that aids users in creating games using software like RPG Maker or Game Maker. Support is also available today for members and members can also upload and download resources and scripts to use in their games. If you are new or experienced we welcome you to register.

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[VXA Script] Victor Engine - Animated Battle
Victor Sant Offline
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Post: #1
Victor Engine - Animated Battle

Victor Engine - Animated Battle

[Image: Animated Battle.PNG]

with YEA Patch
[Image: Animated Battle YEA.PNG]






This is the Victor Engine – Animated Battle script. This script was done
to provide a very customizable visual battle system, where the user
have a very high control on the animations.

With this script you can use a wide variety of sprite templates for the battlers and even use charsets.

Download:

Victor Engine - Animated Battle

User Manual (Please read it before asking anything)

Credits:
Author: Victor Sant

Additional Credits
Yanfly: for the YEA Battle Engine, wich was used on the beta demo and images
Holder: for the battlers used on the beta demo and images

Terms of Use

[Image: orangeruby2.png]
03-09-2012 04:06 AM
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MGC Offline
Coder

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Post: #2
RE: Victor Engine - Animated Battle

I don't have VX Ace yet, but I read your user manual and I must say I'm very impressed by the possibilities of that script.
But don't you think it could be a bit too complex to use for classic RM users (generally lazy) ?

Some scripts :
Working on :
03-09-2012 07:40 PM
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Victor Sant Offline
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Posts: 192
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Given 5 thank(s) in 9 post(s)

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Post: #3
RE: Victor Engine - Animated Battle

Quote:But don't you think it could be a bit too complex to use for classic RM users (generally lazy) ?
It is, but even the lazy ones can simply copy paste it, change a single setting to use the default charset or Kaduki template, and use it without any customization at all.

I know that this system will not be so popular like, let's say, a tankentai, since i didn't provide a demo so the most lazy people could simply copy/paste on the demo. But i think that it might be useful for some few people, and in the end i will use it myself for my game.

[Image: orangeruby2.png]
03-09-2012 11:04 PM
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Nightmar Offline
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Post: #4
RE: Victor Engine - Animated Battle

I get a Script ' Victor Engine- Animated Battle' line 1714: NoMethodError
occurred.

undefined method '[]= ' for nil:NilClass

how do I fix this :3


$imported[:ve_animated_battle] = true
why am i getting an error here D:
03-10-2012 03:44 PM
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Victor Sant Offline
Member

***
Posts: 192
Joined: Jul 2009
View My Download Submissions
Thanks: 0
Given 5 thank(s) in 9 post(s)

Save Points: 2,960sp
Items: (View All Items)
Awards:

Gender: Male
Favorite Maker: RPG Maker XP
Post: #5
RE: Victor Engine - Animated Battle

(03-10-2012 03:44 PM)Nightmar Wrote:  I get a Script ' Victor Engine- Animated Battle' line 1714: NoMethodError
occurred.

undefined method '[]= ' for nil:NilClass

how do I fix this :3


$imported[:ve_animated_battle] = true
why am i getting an error here D:
Because you don't read the instructions before copy/pasting. This script isn't magic, if you're not going to put some effort into it, you should try other system.

[Image: orangeruby2.png]
03-10-2012 06:42 PM
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