Memorie
(05-23-2019, 10:13 PM)KDC Wrote: Yeah. It's the Universal Message System by Ccoa I've been using it since I started the project back in 2011. As for the ?? boxes, I can see your point, but when it comes to two characters talking, when the screen is black, there's usually two people talking, so the ?? boxes will be needed for that, but I think I can remove the one where the screen isn't black.

When it comes to mapping, shadow tiles are the ones I have troubles with. I'll see what I can do with that, but I can't guarantee it'll look good. Yeah. I see your point with the door at the bottom. I'll take that off, and just use the sound animation.

Also I'm glad you liked the intro. ^_^
Sometimes Name boxes can be tricky, specifically if the player is seeing a character in a cutscene. I understand it makes sence to use it in a dark screen like you said.
The only problem with shadow tiles is because the tileset is limited with these, but i got a solution to that point already. Its just some sort of pixel work haha
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(05-23-2019, 11:54 PM)Someone Wrote:
(05-23-2019, 10:13 PM)KDC Wrote: Yeah. It's the Universal Message System by Ccoa I've been using it since I started the project back in 2011. As for the ?? boxes, I can see your point, but when it comes to two characters talking, when the screen is black, there's usually two people talking, so the ?? boxes will be needed for that, but I think I can remove the one where the screen isn't black.

When it comes to mapping, shadow tiles are the ones I have troubles with. I'll see what I can do with that, but I can't guarantee it'll look good. Yeah. I see your point with the door at the bottom. I'll take that off, and just use the sound animation.

Also I'm glad you liked the intro. ^_^
Sometimes Name boxes can be tricky, specifically if the player is seeing a character in a cutscene. I understand it makes sence to use it in a dark screen like you said.
The only problem with shadow tiles is because the tileset is limited with these, but i got a solution to that point already. Its just some sort of pixel work haha
That may actually make the maps look better.
Reply }
(05-24-2019, 01:22 AM)KDC Wrote:
(05-23-2019, 11:54 PM)Someone Wrote:
(05-23-2019, 10:13 PM)KDC Wrote: Yeah. It's the Universal Message System by Ccoa I've been using it since I started the project back in 2011. As for the ?? boxes, I can see your point, but when it comes to two characters talking, when the screen is black, there's usually two people talking, so the ?? boxes will be needed for that, but I think I can remove the one where the screen isn't black.

When it comes to mapping, shadow tiles are the ones I have troubles with. I'll see what I can do with that, but I can't guarantee it'll look good. Yeah. I see your point with the door at the bottom. I'll take that off, and just use the sound animation.

Also I'm glad you liked the intro. ^_^
Sometimes Name boxes can be tricky, specifically if the player is seeing a character in a cutscene. I understand it makes sence to use it in a dark screen like you said.
The only problem with shadow tiles is because the tileset is limited with these, but i got a solution to that point already. Its just some sort of pixel work haha
That may actually make the maps look better.

[Image: attachment.php?aid=1147]
The shadow in tile 2 and 3 are at 30% opacity. in the last tile it gets darker by additional 5% per shadow.


Attached Files
.png   shadow showcase.png (Size: 2.81 KB / Downloads: 84)
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(05-24-2019, 09:11 PM)Someone Wrote:
(05-24-2019, 01:22 AM)KDC Wrote:
(05-23-2019, 11:54 PM)Someone Wrote:
(05-23-2019, 10:13 PM)KDC Wrote: Yeah. It's the Universal Message System by Ccoa I've been using it since I started the project back in 2011. As for the ?? boxes, I can see your point, but when it comes to two characters talking, when the screen is black, there's usually two people talking, so the ?? boxes will be needed for that, but I think I can remove the one where the screen isn't black.

When it comes to mapping, shadow tiles are the ones I have troubles with. I'll see what I can do with that, but I can't guarantee it'll look good. Yeah. I see your point with the door at the bottom. I'll take that off, and just use the sound animation.

Also I'm glad you liked the intro. ^_^
Sometimes Name boxes can be tricky, specifically if the player is seeing a character in a cutscene. I understand it makes sence to use it in a dark screen like you said.
The only problem with shadow tiles is because the tileset is limited with these, but i got a solution to that point already. Its just some sort of pixel work haha
That may actually make the maps look better.

[Image: attachment.php?aid=1147]
The shadow in tile 2 and 3 are at 30% opacity. in the last tile it gets darker by additional 5% per shadow.

Ah. I see.
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Still doing the Story parts, right now. Since you don't do very much as a child. But here's some part of my progress.


[Image: attachment.php?aid=1150]

Things are going faster, but I'm taking my time at it.

Oh. While I am at it, I'm looking around the internet for some Royalty Free music to use in my game, and I'll be crediting the artist(s) that made said music, so I'm doing that too.


Attached Files
.png   Dr. Uzuki explaining it outright.png (Size: 76.16 KB / Downloads: 75)
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So I'm adding realism into my game.

Starting with this subject.

[Image: attachment.php?aid=1153]

Being the first real thing I add, because I live in the US, I decided to put this in. So expect a bit more realism into the game.

Also be responsible and play games with ratings that match your age, or lower. Also don't let your kid play adult rated games, till his age matches the rating on the box. And make sure you and whoever else is playing games with you take a 15 minute break every hour. Also remember that the games you play are fiction. You cannot get away with everything, even if Grand Theft Auto makes it look like you can get away with everything.


Attached Files
.png   Dr. Uzuki blames Video games for that thief's behavior.png (Size: 76.22 KB / Downloads: 65)
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Dunno why I do these Timelapse development things... But I guess I just wanted to do something while developing.



I did had to go afk a bit, and yes I did eat some Ice cream this time. I normally make sure that doesn't effect development time. But I think I may keep it at x16 speed for future things like this.
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[Image: attachment.php?aid=1155]


Attached Files
.png   NANI.png (Size: 37.83 KB / Downloads: 41)
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Shocked Say no, Akiko! Say no! Your live will be much better if you don't know it!

As if she could ever hear me! Laughing Not even girls in real life would listen to me anyways... Confused

[masterplan]
Keeps showing her fake dreams of the not so near future to further confuse her and let her think she's got a marvelous destiny awaiting for her!
[/masterplan]

Laughing
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(06-02-2019, 09:53 AM)kyonides Wrote: Shocked Say no, Akiko! Say no! Your live will be much better if you don't know it!

As if she could ever hear me! Laughing Not even girls in real life would listen to me anyways... Confused

[masterplan]
Keeps showing her fake dreams of the not so near future to further confuse her and let her think she's got a marvelous destiny awaiting for her!
[/masterplan]

Laughing

Laughing
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