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Thread: VX Weather Script
Post: VX Weather Script
Script
[spoiler=VX Weather Script]
Code:
--
#===========================
# VX Weather Script
# by Ccoa / Jan 15 2008
#===========================
# Weather Types:
# 1 - rain
# 2 - sto... |
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ccoa |
Scripts Database
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14 |
25,246 |
10-27-2009, 11:55 PM |
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Thread: Creating Believable Characters
Post: Creating Believable Characters
Creating Believable Characters
Note: this is not intended to supplant Jacen's tutorial. This is a guide for rounding out characters only.
There are as many methods for creating characters as t... |
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ccoa |
Tutorials
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0 |
3,896 |
12-06-2008, 05:13 PM |
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Thread: Universal Message System VX
Post: Universal Message System VX
Universal Message System
Version: 0.3.0 (beta)
Introduction
Because Enterbrain still didn't get everything right in the new message system. Please tell me what features that were in XUMS that ... |
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ccoa |
Scripts Database
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2 |
9,000 |
03-08-2008, 06:29 AM |
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Thread: Tiny Overworld Sprites VX
Post: Tiny Overworld Sprites VX
Tiny Overworld Sprites VX
Version: 1.0.0
Introduction
This script gives you little bitty characters when on any map marked as an overworld map, similar to the feature in Chrono Trigger with no extra... |
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ccoa |
Scripts Database
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0 |
5,337 |
03-08-2008, 04:53 AM |
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Thread: Weather Script
Post: Weather Script
Demo
http://pcis-studios.com/ccoa/Weather%20Script.exe (http://pcis-studios.com/ccoa/Weather%20Script.exe) (Link is down)
(USE ATTACHED DEMO)
(If you experience lag with the one above, try Weather L... |
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ccoa |
Scripts Database
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26 |
35,659 |
03-08-2008, 01:17 AM |
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Thread: Universal Message System
Post: Universal Message System
Universal Message System
Version: 1.8.0
Introduction
I made this script to do everything all the separate message systems did in one script, plus a few things no one had done that they should have.
... |
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ccoa |
Scripts Database
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15 |
44,830 |
03-08-2008, 01:04 AM |
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Thread: Tiny Overworld Sprites XP
Post: Tiny Overworld Sprites XP
Tiny Overworld Sprites
Version: 1.0.0
Introduction
This script gives you little bitty characters when on any map marked as an overworld map, similar to the feature in Chrono Trigger with no extra gr... |
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ccoa |
Scripts Database
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5 |
10,527 |
03-07-2008, 06:50 PM |
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Thread: Tileset Swap
Post: Tileset Swap
Demo
Tileset Swap (https://app.box.com/s/yve9u15paysh788b8xk4)
General:
Tileset swapping was an incredibly useful feature of 2k(3). The most common usage is to make over and under bridges, but it ... |
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ccoa |
Scripts Database
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4 |
10,631 |
03-07-2008, 06:49 PM |
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Thread: Memorize Screentone
Post: Memorize Screentone
Demo
Memorize Screen Tone (https://app.box.com/s/gh9okzwipkljc7inpw5x)
General:
Originally made for Rye because she needed to be able to return to the previous screentone after a common event. Exp... |
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ccoa |
Scripts Database
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0 |
4,226 |
03-07-2008, 06:45 AM |
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Thread: Heal On Level Up
Post: Heal On Level Up
Heal On Level Up
By Ccoa
FeaturesReturns your HP and SP to max whenever you Level Up
[spoiler="Heal On Level Up"]
Code:
--
#===================================================================... |
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ccoa |
Scripts Database
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0 |
3,990 |
03-07-2008, 06:22 AM |
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Thread: Caterpillar Script
Post: Caterpillar Script
Demo
Caterpillar Script (https://app.box.com/s/os2j2mnzx1sxsq8oqo45)
Features:Move any train actor independently of the train using Move Route commands
Return actors to player position with one com... |
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ccoa |
Scripts Database
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2 |
10,042 |
03-07-2008, 06:12 AM |