Sideview Battle System Tankentai XP - Version 2.2xp
#1
Sideview Battle System Tankentai XP

Please don't post this script in other sites or comunity without autorization.

I'm no longer adding features to this battle system, the next updates will contain only bug fixes.

Updated to Version 2.2 | June - 02 - 2009

UNSUPPORTED SYSTEM.
Due to lack of updates by the original creator, this system is no longer supported by its poster.
Download Link no longer available.



Last Updates

- Orginal VX Version By Enu
- Original VX English Translation by Kylock and Mr.Bubble
- XP Translation to english by cairn


Finally! The SBS Tankentai XP is fully translated (thank cairn).
For the ones that don't know this script, this is an highly customizable side view battle system.

The most importante feature of this script, is that you can use normal chasets instead of Special Battlers.(you can configure it to use Special Battlers, but it's up to you :lol: )

It was originally made by Enu for the RMVX. Enu made an RMXP version too, but it really outdated.
This version is very different from Enu's XP version.

One of the main differences is that this script is 90% compatible with VX add-ons (most of them just need an few adjustment, due to the XP char height).

And more: i've added lot's of new features for the XP Version.

instalation

screen shots

Download

Useful Links

Credits and Thanks
}
#2
I would like to know if anyone can help me to modify this script.

If you attack the enemy the enemy sprite "goes a step back" and goes back again to the original position. I would like to disable this "movement" (Not good in RGSS-Scripting and dont want to juggle around in the source ^^ )
}
#3
I'll download the script and help you effeff ;)
}
#4
That would be great "thumbs up"

Its probaly just a variable to change .

The reason why I would like to deactivate it is because I have several attacks where the enemy is attacked multiple times(kind of limit breaks), and after 5-6 attacks the enemy is out of the screen and never going to be seen again. Its a nice feature and looks good , but its uncomfortable with my limit attacks -.-
}
#5
Haha :D
}
#6
Thats not funny, Nelson -.-


;) :P
}
#7
Welcome to the forum btw!
We need friendly people like you ;)
here you go:
Go to the script called SBS config
go to line 202 and exchange that line with this:
Code:
"DEAL_DAMAGE"             => [  0,  0,   0,  4,  -1,   0,  "DAMAGE"],
}
#8
Allrighty , works fine, i knew its easy as pie for pros like you :)


Thanks for you help and your welcome greetings :)

*page bookmarked*
}
#9
Hehe :D
I'm no pro.
}
#10
Valdred,

do you think you are able to manage following :

Maybe its possible to keep the animation alive but just disabled if certain skills (like the limit break) are used.

Like you have the normal "DEAL_DAMAGE" and also have "DEAL_DAMAGE_WITHOUT_BACKMOVEMENT" and you can just set up which skills and attacks having this back-forward-animation and which not . :-/
}


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 264 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,171 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,878 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,440 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,852 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,109 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,989 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,333 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,738 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,530 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)