Battler State Graphics
#1
Battler State Graphics
Version: 1.0


Introduction
This system permits you to change the battler graphics for your actors or enemies based on their current 'highest-priority' status effect.  By use of this script, the graphics for your battlers can change if poisoned, if stunned, or other likewise conditions.


Features
  • Changes the graphics of battlers based on status effects
  • Checks for 'valid/existing' graphic files to prevent errors
  • Works with or without the 'Actor Battler Graphics' core script.
  • Etremely simple configuration setup.  Only the extra graphics are needed.


Screenshots
What screenshot?  You'd see either one battler or another.


Demo
Nope.  Just too simple a system.  Plug n Play.


Script
The Script


Instructions
Built into the script.


FAQ
Requested by Dann Woolf of RPG Revolution.


Compatibility
RMVX only.  Not designed for RMXP.


Terms and Conditions
Free to use, even in commercial projects.  Just note that I need some form of due credit... even a mere mention in some end titles.
Reply }
#2
Useful script,love it with your front view animation.But the battler state doesn't revert back to normal after curing the status.I'm giving a screenshot for demonstrating it-

[Image: statusex.jpg]

You'll observe even after the character's 'poison' state is cured,the 'poison' battler graphic is not refreshed to the normal one.

Oops sorry for the typo error in the screenshot Tongue sticking out
Reply }


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