Introduction
This increases the z.depth of the Message Window in battle which is covered up/hidden by the joint conflict of both Animated Battlers and the STR33 ATB Battlesystem.
Script
The Patch
Code:
#==============================================================================
# ** Animated Battlers VX / STR33 ATB Fix
#------------------------------------------------------------------------------
# by DerVVulfman
# version 1.0
# 09-20-2008
# RGSS2 / RPGMaker VX
#==============================================================================
# This simple patch goes below both systems and increases the 'z-depth' of the
# battle message so on-screen text can show. It's nothing fancy at all. ^_^.
#
# TECHNICALLY: You could just manually edit line #574 of STR33a: ATB to gain
# the same results.
#==============================================================================
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
alias start_fix start
def start
start_fix
@message_window.z = 100
end
end
Instructions
Place below both battlesystems. Easy.
Compatibility
An RGSS2/RMVX script. Requires both Animated Battlers VX and STR33 ATB to run as they were the systems this patch was designed for.
Credits and Thanks
Thanks to EPlayer for finding this odd conflict.
Terms and Conditions
Free to use on my end. Whatever terms there are for the STR33 ATB system... that's for them.