Posts: 11,239
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Joined: May 2009
03-06-2008, 04:25 AM
(This post was last modified: 09-02-2024, 05:57 PM by DerVVulfman.)
Limit Break VX (DVV)
Version: 2.1
Introduction
This system is a revised & enhanced version of my Limit Break (DVV) script. and the feature it performs should be apparent to users new and old alike. Limit Break VX disables skills until the hero's limit break bar is filled. And once the 'limit break' skill is used, the skill becomes disabled again.
Demo
AnimBat VX!
Script
Limit Break VX (DVV): The Script
Instructions
Plenty of them. I included them in the script.
The only thing to remember is that you need to include text you define in the LB_NAME value within each limitbreak skill's NOTE box. By default, the text is
LimitBreak
Compatibility
It's for RPGMaker VX, guys.
Credits and Thanks
Still gotta give credit to Jaide for requesting the 'Death Wipe' feature.
Terms and Conditions
Free for use, even in commercial games. Just give due credit for me and those involved.
Posts: 1
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Does this only work with the side view battle system? Because when I plug it in, it shows the limit break gauge, but that's it. Nothing happens when the character is attacked or anything.
Posts: 11,239
Threads: 649
Joined: May 2009
Gonna have to look into that, but did you check to see what limit break MODE your character is set? His bar may be set to only increase if 'attacked' by a certain enemy, set to increase only if defending or whatnot.
I forgot how the Animated Battlers DEMO is set up for the actor with the bar...
EDIT: Yup, I have it set to a 'feared enemy'
Code:
# Starting/Default Limit Break Setting
# This determines how the bar is filled for your characters on the initial
# start of your game.
#
LB_START = 8 # 0 = Attack | 1 = Critical | 2 = Damaged
# 3 = Attack MP | 4 = Damaged MP | 5 = Damaged E.
# 6 = Damage Status | 7 = Restore Ally | 8 = Feared En.
# 9 = Killed an enemy | 10 = Killed a Boss | 11 = Hero Died
#12 = Victory | 13 = Escape/Flee | 14 = Defending
#15 = Lone Combatant | 16 = Any Action | 17 = Crit. HP
Code:
# Feared Enemy (by ID)
# ====================
# Related to the LB_Rate, it determines if points are garnered when struck by
# an especially feared enemy.
#
LB_FEARED = 6 # Set to enemy 6 (Willowisp)