Maps and screenshots thread
What do you use now? Still RPG MAKER?
Valdred
Tech Administrator of Save-Point
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Nope, that's an XNA project.
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Charlie, I think that the battlers HPs and MPs are a little hard to read (too small or too transparent).
Is it due to the resizing of the screenshot ?
Some scripts :
Working on :
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No, the screenshot is in its original size. The fontsize is just too small but the battle status is temporary. I still have to find a good design to show all those informations in a less invasive way. Then I will be able to use a larger fontsize.
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How about a little change in lightning or something for the trees so they stand out from the standard rpg maker xp trees?
Valdred
Tech Administrator of Save-Point
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I've been working on the new Mode7 engine (particularly on shadows) :

Some scripts :
Working on :
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(11-27-2010, 02:07 PM)MGC Wrote: I've been working on the new Mode7 engine (particularly on shadows)

That looks awesome. Very nice work on the system.
[Image: style7,Kristovski.png]
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InSaNe! You are my favorite scripter man!
Valdred
Tech Administrator of Save-Point
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> Kristovski & Valdred : thanks for your support !
There are still a few things I have to do before a first release :
- bush depths (a character walking on trees is funny, however it's a little odd),
- autotiles : they're correctly drawn but aren't "in relief" for the moment,
- autotiles animation : that should be easy because it's already done in the NeoMode7 engine.

My main worry is that this script will be difficult to use, because it needs specific tilesets and some basic 3D modelling (the houses and the tower were first modellized in 3D to get their heightmaps).

Some scripts :
Working on :
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Totally Epic 3D there! Good luck with that
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