CTB - A Final Fantasy X-like Battle System, Version 3.2
and can i change in the vertical???? or is that not possible?my 1 character stand in the air
Reply }
Put these instructions in a script call and change the numbers

Code:
$formation_max_height=300
$battlestatus_height=120

Read this guide http://www.mediafire.com/download.php?3htwdwgzwzw for more info.
Reply }
Hey Charlie, have a simple question for you. Would it be possible to create a summon that summons the character for with a full super art gauge? I guess what I'm referring to is Yuna's "Grand Summon" in FFX. So the ultimate goal would be that for example Kaiser's super art is summoning Adel with a full super art gauge, the same effect as grand summon. Just a thought. If it would be too time consuming, don't worry about it. Plus I'm not sure how many more FFX characteristics you want keep adding to the script. Thanks for your time.

Habs11
Habs11
Reply }
This script looks really cool, but I got a problem. I put every script that it had in the demo and when I tested it and right when I got into battle I got this error "Script 'CTB by Charlie - Scene Battle' line 54:NoMethodError occurred. undefined method 'update_size' for #<Game_Party:0x3dfb708>" How do I fix this? Can someone please help?
Reply }
habs11 Wrote:Hey Charlie, have a simple question for you. Would it be possible to create a summon that summons the character for with a full super art gauge? I guess what I'm referring to is Yuna's "Grand Summon" in FFX. So the ultimate goal would be that for example Kaiser's super art is summoning Adel with a full super art gauge, the same effect as grand summon. Just a thought. If it would be too time consuming, don't worry about it. Plus I'm not sure how many more FFX characteristics you want keep adding to the script. Thanks for your time.

Habs11

That's actually very easy.
You can create an additional skill, let's call it "Adel+", which btw may be a superart itself (Yuna could do a grand summon only with the gauge filled), and link it to a common event that is:

Code:
$game_actors[13].super_arts_points=
SUPER_ARTS_MAX
$game_party.summon(1,["Adel"])

EDIT: no, wait, it's not that simple... give me some minutes, I'm testing it.
EDIT2: ok, this is the correct code:
Code:
$game_actors[13].
super_arts_points=200;
$game_party.summon(1,["Adel"])

Notice that you must specify the numeric value 200, instead of SUPER_ARTS_MAX, and that you must use a semicolon to separate the two instructions.
Then, in some initialization event, you must put an instruction like "$game_actors[13].super_arts_points=0", this is because this code produces the side-effect of filling the gauge of the summoned character at the beginning of the game. Btw, if you're ok with that, you don't need this initialization event.
EDIT3: ok, you can also use SUPER_ARTS_MAX, I had mispelled it and I had got an error...


ballroomblitz15 Wrote:This script looks really cool, but I got a problem. I put every script that it had in the demo and when I tested it and right when I got into battle I got this error "Script 'CTB by Charlie - Scene Battle' line 54:NoMethodError occurred. undefined method 'update_size' for #<Game_Party:0x3dfb708>" How do I fix this? Can someone please help?

You must have missed some script pages. That definition is in Summons.
Reply }
Quote:$game_party.add_backup_actor(ID)

they is a error when i wnat to get a party member in backup there is written syntax error occured while script is running.
Reply }
Kany64 Wrote:
Quote:$game_party.add_backup_actor(ID)

they is a error when i wnat to get a party member in backup there is written syntax error occured while script is running.

You replaced ID with the id of the actor, right?
Reply }
Charlie you are the man! Exactly what I had envisioned. Works like a charm. Thank you so much. I owe you big time.

Habs11
Habs11
Reply }
Quote:You replaced ID with the id of the actor, right?

for example (005)
yes but whzen i want to switch in the battle there is written that an error is occured in data name ......... and i dont know what i have to do .
Reply }
umm where do u get ur sprites and how do u add transformations and summons...I suck at making rpgs with rpg maker but i wanna learn... pls help a newbie out i wanna learn how to do stuff like u do...
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 234 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,122 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 93,603 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,380 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,794 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,014 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,921 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,195 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,623 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,447 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 3 Guest(s)