How to make a Final Fantasy styled cutscene
#1
What I mean is how do I make it so that your partner characters come out of you during a cutscene then walk back inside you when the cutscene is done? It's done in many of the Final Fantasy games, and I know it is possible with RPG Maker VX, as it has been done with Eternal Eden. The thing is, how do I do it? I managed to figure it out, but my method of doing it is overly complicated and time consuming. Anybody know how I can do it more efficiently and smoothly?
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#2
Well, your cutscene is likely to be in a specific map, so you'd probably have an event (or events) for your partner characters. First page has no characterset image at all, while the 2nd page does and tied to a switch... one that is turned on by the event that controls your whole cutscene. And to make it easy, just set them to 'through' they can walk through you and each other.

After setting up your partner character events, I guess you kinda do this:

1) Get your player's X and Y location through the Control Variables map event.
2) Teleport your partner events right to your player using the Set Event Location (page 2, 1st col) code. You can use the variables from #1 to position them.
3) Turn on the switch that activates the partner's 2nd page... and their visible character.
4) Move your partners out with 'Set Move Route'

After you do the rest of your cutscene, I guess you can just set your partner characters to move to the player (or into him) with Set Move Route again... then turn that switch from #3 off.

Of course, properly made cutscenes can be time consuming. You never know what fun tweaks you may wanna put into characterization.
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#3
i would automate the scene from the beginning. use the 'set character route' and make the character walk to a spot. then set a switch for the party member to appear right next to the character, do their thing, and walk back.
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#4
Here, this might help! I call it...

Variables : Party Indexing

For lack of a better name, this script will store the IDs of your party members into a ranged index of variables, you'll have to customize this script and set your database accordingly.

Being as I just wrote this, I'll post it proper tomorrow. I no longer have access to VX or Ace, so I'm not 100% certain if it'll work correctly as it was written on XP.

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Anyways... this could probably help you to making actor-specific cut-scenes based on who is in your party, as well as what position they are in. To do that, I would make one event, give that event a Variable condition, make multiple pages based on possible actors the variable could be representing. You could also mix the event condition pages with the switch like DerVVulfman suggested, a switch basically telling the world "hey, cutscene going down, everybody act accordingly" lol.

If you need further help, I can possibly throw together a demo for you. I never realized how much thought can go into streamlining something that seems as simple as this, I'll have to find time to sit down and write a proper tutorial for future generations!
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