Posts: 176
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Joined: May 2009
Thanks.
So im still going over ideas for the gameplay itself, at first was thinking like topdown shooter, but wouldnt give much detail, so i went with sidescroller. kinda like a never ending loop, or maybe have bosses at the end. Not sure yet.
Posts: 176
Threads: 22
Joined: May 2009
Looking for someone to make our ted sprite. Along with many a monster or two.
For monster designs wanted some a bit creepy. There zombiefied right, i liked this style
http://poopinmymouth.com/3d/ns_voodoo_doll.jpg
Frame:
Walk
Jump
Nerf Gun fireing
Ducking
Posts: 176
Threads: 22
Joined: May 2009
Updated! First Post! Included a little demo check it out!
Posts: 176
Threads: 22
Joined: May 2009
No feedback? I feel kinda sad now
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Joined: May 2011
I found it an amusing demo to play ^^
funny how the stuffing comes out when you die :p
never knew rubber darts could hit so hard
Maybe you should add something that shows you you've hit the enemy though, since I'm still in doubt whether I achieved something at all by firing at them ^^'
Upcoming RPG XP project:
Legends of the Flaming Falcons
In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here:
http://the-otherworld-tales.blogspot.be/
Gazetteer responsible for Pherione's Developer Interviews. My thread
here.
More info or questions? PM me
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Hehe it's fun but damn it's hard! X)
Posts: 176
Threads: 22
Joined: May 2009
Yea, Im changing the HP of the wolfs, so they die quicker, also added in fire rates and an animation show display everytime you shoot the zombie wolf.
Coming soon: More detailed Map, more enemys, more weapons.
Leave you ideas below!!
Posts: 11,238
Threads: 649
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Weak wolves? Dies quicker??? *MEEP!*
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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