DoubleX RMVXA Dynamic Data
#1
DoubleX RMVXA Dynamic Data

Version:
v1.01a
Introduction

Stores the changes to the database done by users during game executions
Can't be used with data having contents that can't be serialized
Can't be used with data read from the database files upon use

Prerequisites

* Custom script comprehensions to edit that script's used data stored in RPG::BaseItem and/or its subclasses

Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None so far

Credits and Thanks

None

Author's Notes

The savefile might become much, much larger, as all data are stored there lol

Terms and Conditions

You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases

Changelog

v1.01a(GMT 0100 12-11-2015):
1. Lets users set which parts of the database changes will be saved
v1.00b(GMT 0600 8-8-2015):
1. Fixed using edited data bug when starting new game without closing it
2. Increased this script's compatibility, efficiency and readability
v1.00a(GMT 0400 16-5-2015):
1. 1st version of this script finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.00b(GMT 0600 8-8-2015):
1. Fixed using edited data bug when starting new game without closing it
2. Increased this script's compatibility, efficiency and readability
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#3
Updates
v1.01a(GMT 0100 12-11-2015):
1. Lets users set which parts of the database changes will be saved
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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