DoubleX RMVXA Item Triggers
#1
DoubleX RMVXA Item Triggers
Version: v1.01a
Introduction

Sets some skills/items to trigger effects before and/or after being used

Prerequisites

* Decent RGSS3 scripting proficiency to fully utilize this script

Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None so far

Credits and Thanks

None

Author's Notes

None

Terms and Conditions

You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases

Changelog

v1.01a(GMT 1300 26-2-2016):
1. itcx and itax take the skill/item calling them as an argument as well
2. Fixed passing Scene_battle instead of a battler into itcx/itax bug
v1.00b(GMT 0400 7-11-2015):
1. Notetag values are now symbols of methods in the configuration regions
2. This script doesn't need DoubleX RMVXA Item Triggers Compatibility to be compatible with all its addressed scripts
3. Further improved this script's compatibility, efficiency and simplicity
v1.00a(GMT 1300 11-5-2015):
1. 1st version of this script finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.00b(GMT 0400 7-11-2015):
1. Notetag values are now symbols of methods in the configuration regions
2. This script doesn't need DoubleX RMVXA Item Triggers Compatibility to be compatible with all its addressed scripts
3. Further improved this script's compatibility, efficiency and simplicity
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#3
Updates
v1.01a(GMT 1300 26-2-2016):
1. itcx and itax take the skill/item calling them as an argument as well
2. Fixed passing Scene_battle instead of a battler into itcx/itax bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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