Temporal Conflict
A project I have wanted to start for so long, yet I have yet to start because..... video game engine hunting. But it doesn't mean I can't bring it up in the Upcoming Projects thread.
About
Fighting Festivalis is my biggest project I've yet to reveal much details about, because I haven't actually started. Originally called TEMPORAL - TIME AND SPACE, Fighting Festivalis will be a massive crossover between worlds. Unlike how the other games that do a worlds cross over (Heroes of the Storm, BlazBlue Cross Tag Battle, etc.), I wanted to do something different with the Fighting Game Genre, heck. Any of the gaming genres at all. Being my first major commercial project, I am very nervous that it's not going to skyrocket, but that's okay because I'm not actually predicting that it will sell well anyway when I get to developing it.
Fighting Festivalis is my biggest project I've yet to reveal much details about, because I haven't actually started. Originally called TEMPORAL - TIME AND SPACE, Fighting Festivalis will be a massive crossover between worlds. Unlike how the other games that do a worlds cross over (Heroes of the Storm, BlazBlue Cross Tag Battle, etc.), I wanted to do something different with the Fighting Game Genre, heck. Any of the gaming genres at all. Being my first major commercial project, I am very nervous that it's not going to skyrocket, but that's okay because I'm not actually predicting that it will sell well anyway when I get to developing it.
Story
A scientist of a world has found a discovery. The worldly link between worlds and their timelines. So he made a project. This project is called Temporal. When the project began, they made a big machine which merges the various worlds into one, having the scientist's world as the catalyst for this new world. Years later, all the worlds have merged, and stories have crossed paths with each other. Their fates and destinies remain the same.
Planned Features
- A Story mode, which tells the story of certain individuals from their own stories, to the end of the Temporal Project
- Unlockables! Characters and Other Story campaigns will be available as you play. Unlock enough characters, and you may get a new Story campaign.
- Arcade mode! Complete with an Arcade Ending!
- Tourney and League Modes! Make a Tournament, or try going in a League.
- Profiles and Team Profiles! Make a profile for yourself, or make one for a team comprised of you and your friends!
- Character Types! Each character is unique. There are three types. Power, Speed, and Balance.
- Mini Games! Child friendly mini games in case you, your wife/husband, and your kids don't want to play the actual game
- Adventure Mode! Play alone, or with a friend and roam around the world of Temporal, fight, level up, and explore the world and see if you can find what you're looking for.
The Concept and the game play mechanic concepts. (These are planned)
First of all, I bet you're wondering about Starter Packs. Starter Packs is a piece already unlocked for you in the game. These packs come with a unique intro to that pack, as well as characters from the story/world/universe which the Pack focuses on.
The second is the unlockable story campaigns and characters. By buying a Starter Pack, you have the full game. You don't really need to buy another Starter Pack. However if you do buy another Starter Pack, then the new Starter Pack recognizes your other Starter Pack, and will have the contents that you unlocked from that older Starter Pack into the new one you bought when you start. So you won't be completely starting over. Campaign stories unlocked will also carry over. Afterwards, you don't have to do anything else.
The third I want to explain are character types. There are three types. And these are as follows:
- Power Type - This type of character cannot make big combos, but are made up for it in their hard hitting attacks. This type of character can also guard against attacks a bit better than the other three types as well. Their power is increased by how much the Energy bar is filled. This character type is a bit hard to master due to their slow attacks, leaving them more open. However, they won't stagger a lot unlike the other two types.
- Balance Type - The most adaptive type of characters. They can make combos, and are the easier to learn than the other two types. They have a balance of Attack, Speed, and Defense.
- Speed Type - Though weaker in terms of Attack, their combos make up for it. This character type can dish out lengthy combos. As such, their attacks can get lengthier by how filled the Energy Bar is. One Charge = More speed, which also means more lengthier combos. This type of character is hard to master in comparison of the other two. The Speed Type has the same Defense as the Balanced Type.
Possible Questions and Answers
Q. Will you be putting other packs/characters in as Paid DLC?
A. Nope. Like I said before, every pack in the game is in each pack. Each Pack has a different set of Starter Characters and Campaign mode. It's possible to unlock them all in one pack without having to buy another one.
Q. Will you be monetizing the game by adding Microtransactions such as Characters and Loot Boxes?
A. **** no!!! I make games for people to have fun, not make a ****ing business model out of it! Besides, I'll probably get more profit by just releasing each pack of characters separately! It's YOUR job to unlock the characters, stages, and campaigns from the other starter packs with the Starter Pack you have! Not mine, or a company!
Q. Are you going to add a DRM, making the game sh*t?
A. Nope. But I will have a surprise for pirates pirating the game upon release. and I'm not going to tell anyone that.
Q. Is this game going to be Always Online?
A. For a Fighting Game with a single player mode? Are you out of your mind(s)? No!
Q. Will there be an Online Multiplayer Mode?
A. I cannot answer that at this time. Maybe when the game gets released, and more Starter Packs are released. Then I'll tell you about it.
Q. How many Starter Packs will there be?
A. Right now, only two. Three if my brother and friend would allow me to use their Original Characters.
Q. Why make Starter Packs?
A. I think of this project as a passion project. A Project where I will go around the world and ask companies to make the game world of Temporal bigger. I hope to realize this. Non-commercial game devs, Indie game devs, AAA game devs, and publisher, and non game Project creations and characters in one crossover of infinite possibilities. I want to merge all game worlds I can starting with no budget and borders. A true masterpiece with no DLC and Microtransactions. How a game is supposed to be finished and expanded upon.... until the inevitable end to a story. After that... well... that's for a different time. Also it's because I want to try a Pokemon-ish releasing, but will everything unlockable with one game.
Q. When the game is released, and you make a new Starter Pack, Will there be an update to the other packs?
A. When I release the first Starter Packs of Fighting Festivalis, That's the finish of development of the game, bugs or no bugs. When I release a new Starter Pack, Yes. I will update the older packs to expand them. No paid DLC even involved as everything will be unlockable from your starting point. So don't worry. you won't have to buy the newest pack if you don't want to.
Q. Will that mean I'll be able to fight Mario in a PS4 or PC game?
A. Sadly, I'm gonna have to say no, unless Nintendo and Sony allow this. Other than that, if I make Starter Packs that are console exclusive, they're going to stay on the console those properties are exclusive to. So Mario will stay on Nintendo Consoles, and let's say Ratchet, from the Ratchet & Clank series, will forever remain PS exclusive. Howver, don't count this as Ratchet and Mario Starter Packs Confirmed. This was an example. about the Exclusivity subject. I may not get permission for those IPs and characters.
I guess that's it for now. Now to find a good engine to bring my idea into a reality with.