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eldeth1029 Wrote:Charlie Fleed Wrote:Ok, this is easy. You can't break a line of code the way you did.
Write:
Code: $game_party.actors[10].
super_arts_type=1
Still giving me the same error. When I put it in the script box, it would break to the next line. Think because it was to long length wise.
Wait a minute, you don't have ten members in your party, do you? You may be having problems because $game_party.actors[10] does not exist.
If your target is instead the actor number 10 in the database, then you should use $game_actors[10].
Saekonungar Wrote::O Wow, this script is simply amazing, everything I was looking for and more, this is making me seriously consider restarting my project on XP.
But, it'll be kind of sad to leave behind everything I've already done on VX. So, I was wondering....while from your posts, it seems obvious you're not going to convert this to VX. Would it be okay if I asked around to see if anybody would be interested in doing it? (Of course giving you full credits for this) Or you do not allow that? :(
You can ask around, but don't have high expectations for it. It's a big big effort.
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And that fixed it! That was my fault. I don't think I specified actors. Thanks a ton for all the help!
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Please don't scould me if this is a really simple error, or is a commonly asked question....
I have managed to set up the system correctly, except for the fact that my enemies are positioned at the very bottom-centre of the screen (I have tested with multiple enemies, to no avail). My party is arranged correctly, and after reading the FAQ I know how to edit them if neccessary; but I can not find any solution to adjusting the enemy positions. Is there any way of adjusting this, or is it likley I have missed a step somewhere?
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You can adjust the enemies' positions from the database. The final positions are just a bit difficult to figure out when using spritesheets, I proceed by trial and error, one enemy at a time, using the test battle function.
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Charlie Fleed Wrote:You can ask around, but don't have high expectations for it. It's a big big effort. I imagined it would, you really did a big thing here. But at least I can try, it's in big demand, after: there's a at least one person each week asking for such a script at rpgmakervx.net. So maybe I (and everyone else) will get lucky.
Oh, and thanks a lot :)
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Hey, I want to learn this FFX like battle system, can u give me the script tutorial for this? I'm beginner and I don't really understand about the script.... thank you ^^
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ayc2 Wrote:Hey, I want to learn this FFX like battle system, can u give me the script tutorial for this? I'm beginner and I don't really understand about the script.... thank you ^^
The guide that you find within the archive has a section dedicated to installation instructions. The same guide describes how to configure the script. That's your "script tutorial".
Using the script does not really require scripting skills. Just follow the instructions and feel free to ask here if you need any help.
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Charlie Fleed Wrote:You can adjust the enemies' positions from the database. The final positions are just a bit difficult to figure out when using spritesheets, I proceed by trial and error, one enemy at a time, using the test battle function. Charlie?
I dunno, but I think I have a temporary spritesheet that has a 'bullseye' pic at the bottom. I use that when positioning my battlers.
I set my enemy battlers to the 'bullseye' (or whatever I called it). Then set up the troops in the database. It's easier because I can see where they will be placed. After that, I can just change my enemy battlers to the REAL spritesheets I wanna use.
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@Script Creator -
I'm CONSIDERING using this in a commercial RPG I wish to create and recruit for (once recruitment station is up), so if you can, please PM me details on what is required for commercial usage, or even if you want to partner with me on said game.
Thanks.
- Jophie
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From Page 1:
Charlie Fleed Wrote:Terms of use
The battle system is free for use in non-commercial games, provided that credit is given to me as the author, or the original author if you use a modified version of it. For its use in commercial games, please contact me.
The battle system uses the script "Minkoff's Animated Battlers - Enhanced" by DerVVulfman. For its terms of use, please refer to this page: http://rmvxp.co.cc/thread-510.html
My terms are free for usage, even commercial. Just that you have to give everyone in my CREDITS list due credit. Um, that's a lot 'o them over the two and a half years of development.
Ya gotta contact Charlie though. Prolly better to PM him. That way the request won't be blocked/hidden by other people's threads.
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