CTB - A Final Fantasy X-like Battle System, Version 3.2
Hey. I'm a real nobody here in this site. I ujst joined a few minutes ago. Your FF Script soudes good, but I don't know how to get it. It's probobly really easy.. but I'd appreciate the help! Thank you!Cheery

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Just download it from here
http://www.mediafire.com/?juddkdbkjzn
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Thanks. But when I try to open the game project it says, FAILED TO LOAD ACTOR DATA. And I don't get the instructions! Sorry for putting this all on you! But I need help!
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Bndbyplyrply Wrote:Thanks. But when I try to open the game project it says, FAILED TO LOAD ACTOR DATA. And I don't get the instructions! Sorry for putting this all on you! But I need help!

You need to extract all the files to other new empty folder.
Charlie Fleed Wrote:I think you didn't configure your summons correctly. It is likely that you didn't put the correct common event id in some summon skill. Uncomment line 163, it will tell you which summon skill is giving you that problem. Also follow the instructions on how to configure the summons and you'll be fine.

Hm... Well,I tried what you said,I checked everything,and well,everything seems so be fine... But it still dosen't work for me Indifferent
Maybe,I just got to forget that...
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sawai159 Wrote:
Charlie Fleed Wrote:I think you didn't configure your summons correctly. It is likely that you didn't put the correct common event id in some summon skill. Uncomment line 163, it will tell you which summon skill is giving you that problem. Also follow the instructions on how to configure the summons and you'll be fine.

Hm... Well,I tried what you said,I checked everything,and well,everything seems so be fine... But it still dosen't work for me Indifferent
Maybe,I just got to forget that...

When you uncomment line 163, a window for each summon you have in the database should appear at the beginning of the game. Does this happen?
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Charlie Fleed Wrote:
sawai159 Wrote:
Charlie Fleed Wrote:I think you didn't configure your summons correctly. It is likely that you didn't put the correct common event id in some summon skill. Uncomment line 163, it will tell you which summon skill is giving you that problem. Also follow the instructions on how to configure the summons and you'll be fine.

Hm... Well,I tried what you said,I checked everything,and well,everything seems so be fine... But it still dosen't work for me Indifferent
Maybe,I just got to forget that...

When you uncomment line 163, a window for each summon you have in the database should appear at the beginning of the game. Does this happen?

You mean,just like in your demo,when you press "Transform" You get a window about that character you gonna transform into?
Well,No.
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No, it's when I open up the .ZIP folder, it dosen't work.. it says FAILED TO LOAD ACTOR DATA.. It's really wierd.. can someone help me? I'm stuck on instruction 2..
Whoops! Never mind! I fixed it!
I'm on STEP 3. Now. What configuration script page?
Okay.. I've skipped step 3, 8 and 9, and obviously, that isn't doing any good for my game. Can someone, explain in simpler terms what to do on these steps please!
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Bndbyplyrply Wrote:Thanks. But when I try to open the game project it says, FAILED TO LOAD ACTOR DATA. And I don't get the instructions! Sorry for putting this all on you! But I need help!

sawai159 Wrote:
Charlie Fleed Wrote:
sawai159 Wrote:
Charlie Fleed Wrote:I think you didn't configure your summons correctly. It is likely that you didn't put the correct common event id in some summon skill. Uncomment line 163, it will tell you which summon skill is giving you that problem. Also follow the instructions on how to configure the summons and you'll be fine.

Hm... Well,I tried what you said,I checked everything,and well,everything seems so be fine... But it still dosen't work for me Indifferent
Maybe,I just got to forget that...

When you uncomment line 163, a window for each summon you have in the database should appear at the beginning of the game. Does this happen?

You mean,just like in your demo,when you press "Transform" You get a window about that character you gonna transform into?
Well,No.

No, no. If you do it in the demo you can see it. A series of windows should appear when you begin a new game. Try it in the demo. For each correctly configured summon a window appears. If you don't see any window in your game, it means tha your summons are not properly configured.

Bndbyplyrply Wrote:No, it's when I open up the .ZIP folder, it dosen't work.. it says FAILED TO LOAD ACTOR DATA.. It's really wierd.. can someone help me? I'm stuck on instruction 2..
Whoops! Never mind! I fixed it!
I'm on STEP 3. Now. What configuration script page?
Okay.. I've skipped step 3, 8 and 9, and obviously, that isn't doing any good for my game. Can someone, explain in simpler terms what to do on these steps please!

step 3 says to replace the configuration that you imported from the demo (the contents of the script page 'CTB by Charlie - Configuration') with a blank one, that is the one in the 'blank config' file.
This is simply a shortcut, instead of deleting all the settings good for the demo, and normally not good for your game, you get a clean config to start with.

step 8 is very simple. What didn't you understand?

step 9 says to read the guide of Animated Battlers, which you can find here http://rmvxp.com/thread-510.html.
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Hello, just dropping in to say that your script's awesome. I'm also reporting an error.. I dunno if anyone's told you about it, but when you press F12 the
Bitmap Draw Face 1.5 script causes an error which makes the game close.

I pressed 12 both in my game and on the demo. They both got the error on the same line.

This is basically what the error said on the demo:

Script 'Bitmap Draw Face 1.5' line 20: SystemStackError occured
stack level too deep

If the issue has already been dealt with, please let me know, but if not, now you know about it.
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I have got the solution for that: don't press F12! ;)

Seriously now, I'll see what I can do, thanks.
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