02-12-2010, 06:19 AM
Haha!
I'm English!
The first thing to do when you are a level designer working with a pre-made tileset is to learn how to use each tile, what the tiles represent and how to place them.
i will only point out a few, but with these few you will be able to fix the map to a base level.
ok, Exhibit B:
the metal book shelf at the top right, cannot be placed into the wall! the base of that object must be on a flat surface. double computer at the left top is long s it would require 2 tiles on a flat surface.
check the angle/perspective and priority of each tile to see if they can really be used for a certain task: eg. pieces of board at the bottom right and metal at the top. the machine/wires on the bottom right wall.
lastly, don't use tiles simply for sing tiles sake!
think about what kind of objects would i find in this room?
i would recommend little or no wooden objects in a metallic room like this.
the roof tile would probably be metal as well.
wires would be close to electronics and not just all over.
for example, if you were mapping your bedroom in rpg maker, you wouldn't really have to look back at your room as you know yourself and what a person like you would have in their bedroom. you would map the room in light of who you are! since the characters of a game are fictional, you will have to think about who they are and map accordingly for them.
understand?
I'm English!
The first thing to do when you are a level designer working with a pre-made tileset is to learn how to use each tile, what the tiles represent and how to place them.
i will only point out a few, but with these few you will be able to fix the map to a base level.
ok, Exhibit B:
the metal book shelf at the top right, cannot be placed into the wall! the base of that object must be on a flat surface. double computer at the left top is long s it would require 2 tiles on a flat surface.
check the angle/perspective and priority of each tile to see if they can really be used for a certain task: eg. pieces of board at the bottom right and metal at the top. the machine/wires on the bottom right wall.
lastly, don't use tiles simply for sing tiles sake!
think about what kind of objects would i find in this room?
i would recommend little or no wooden objects in a metallic room like this.
the roof tile would probably be metal as well.
wires would be close to electronics and not just all over.
for example, if you were mapping your bedroom in rpg maker, you wouldn't really have to look back at your room as you know yourself and what a person like you would have in their bedroom. you would map the room in light of who you are! since the characters of a game are fictional, you will have to think about who they are and map accordingly for them.
understand?