ACBS - Atoa Custom Battle System 3.2
#9
@RuneMan13
The first step to set the battle front view is go to the "ACBS | Config 1 - Basic" script and go to line 49 and chaging the "Battle_Style" to "2", also make sure to set the "Auto_Set_Postions" on line 56 true.
You can also adjust de battlers position to fit your status screen in the lines 68 and 69
Actor_Position_AdjustX = 0
Actor_Position_AdjustY = 0

To set more than 4 members, just go to line 61 and set the "Max_Party" value equal the number of member you want (in your case 5). And it's compatible with most large party scripts.

You can also edit the battle status do look *almost* equal the one of the image, except by the icon that shows the current action. (i'm planning to make an add-on for that later).

About the enemy sprite it's a bit more complicated.
I suggest you posting the scripte you're going to use with all frames you need(iddle, attacking, skil and such). So i can explain how you can set it.

About the command icons you would need an external script to edit the battle command window.

@Villain
As the screen shots shows, you can set the battlers position/directions as you want.

You can made it side view, (from both sides, with actor's on left and enemies on right, or enemies on left and actors on right), front view (Phantasy star like), Isometric (Breath of Fire Like), or 4 directions (i don't remember any game that use this xD), and 4 directions on map battle (Chrono Trigger like)
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Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM
ACBS - Atoa Custom Battle System 2.0 Final - by Victor Sant - 02-22-2010, 04:35 PM

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