ACBS - Atoa Custom Battle System 3.2
#10
I will post the frames I'll be using as soon as I finish all my sprite and graphic work,
I have a lot of larger enemies that don't fit in the normal animated monster battle template,

While working on my graphics I noticed your one for chaz only has his dagger atk graphics and I have both his Dagger and Sword graphic which I want to implement into my game, But being a script tard I have no clue how to edit script at all.

I did change the max party number to 5 but it still isn't right,

Examples:
[Image: 264hpo1.png]

Plus I would like to remove the HP & TP bars from the battle as well.
Sorry to be such a P.I.t.B.
Reply }


Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM
ACBS - Atoa Custom Battle System 2.0 Final - by RuneMan13 - 02-23-2010, 09:08 AM

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