Ally AI - Computer Controlled Allies
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Ally AI - Computer Controlled Allies
Version: 3.0


Introduction
This is a fairly advanced script that allows some of the party members in battle to be controlled by an algorithm I made up. The system may still have a few hiccups. The algorithm is setup up to ten different variables aggressiveness, magic_casting, item_using, supportive, defensiveness, intelligence, cautiousness, laziness, cowardice, and strategist. The script also comes with an implementation AutoBattle command which just runs the algorithm and chooses the action for you


Demo
Download Here


Instructions
See Setup Section everything is explained there.

Note this: Some of the variables are not meant to be set to 20 (cautiousness for one)

Compatibility
May be incompatible with your battle system

SDK 2.x compliant

Any Battle Addons Like Overdrive Systems and Skill Effects will not be taken into consideration in the AI formula


Credits and Thanks
BlueScope for betatesting


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too (would be nice if you gave me a free version of your game haha)
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Messages In This Thread
Ally AI - Computer Controlled Allies - by Trickster - 03-01-2008, 05:00 AM



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