02-23-2010, 03:39 PM
@RuneMan13
About the template, it has no pre defined size.
You can use templates with 500x500 fames, but if the template is too big it may cause an slow down on the battle start, so you can make it separated.
Take a look at the demo, on Wenia's graphics, to see what i'm talking about.
About Chaz graphic, just make two different battlers, one with dagger anim, other with sword anim, and make an common event in parallel process to check the weapon that he is using and change his battler graphics depending on the weapon.
About the centralization... i will improve it, i actually didn't test it with more than 4 battlers.
About the bars, just remove the script "ACBS | HP and MP Meter".
@Villain
Are you sure you dowloaded the demo? '-'
The demo haves an CT battle test, just move the CT Battle add-on above main
About the template, it has no pre defined size.
You can use templates with 500x500 fames, but if the template is too big it may cause an slow down on the battle start, so you can make it separated.
Take a look at the demo, on Wenia's graphics, to see what i'm talking about.
About Chaz graphic, just make two different battlers, one with dagger anim, other with sword anim, and make an common event in parallel process to check the weapon that he is using and change his battler graphics depending on the weapon.
About the centralization... i will improve it, i actually didn't test it with more than 4 battlers.
About the bars, just remove the script "ACBS | HP and MP Meter".
@Villain
Are you sure you dowloaded the demo? '-'
The demo haves an CT battle test, just move the CT Battle add-on above main