Multi-Attack
#1
Multi-Attack
Version: 4.0


Introduction
This script allows for skills/weapons/enemies/items to hit multiple times. This script is similiar to the KGC script of the same name, but isn't the same as it.


Demo
Download Here


Instructions
All you have to do is edit the animation and add blank Timing events (no SE and no Flashes) (if you don't get what this is there are examples given in the demo) at the frame where you want damage to show if it is just one hit and you want it to show at the last frame of the animation don't do anything the script automatically takes care of it, but If you want two or more hits then and you want it to show damage at the last frame then you have to add a Blank Timing event at the end of the animation. You don't have to do any mods to anything else the script takes care of that for you.


Compatibility
SDK 2.x compliant

Requires Method and Class Library V1.5 or greater


Patches
Sg's Counter Attack Script (Outdated)
Script


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Credits and Thanks
Raziel for what little betatesting he did (lol just kidding Raz :P you did a great job helping)

Kurisu and Raven for betatesting as well.


Author's Notes
Enjoy


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
Reply }


Messages In This Thread
Multi-Attack - by Trickster - 03-02-2008, 06:13 AM
Multi-Attack - by penguinboyroy - 06-23-2010, 01:22 AM
Multi-Attack - by DerVVulfman - 06-23-2010, 03:30 AM
Multi-Attack - by G.I. Toez - 06-23-2010, 03:34 AM
Multi-Attack - by penguinboyroy - 06-23-2010, 04:38 PM

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