(RMVX) Eversorrow Online - Open Beta MMO
#10
I personally like the HUD that's in the screenshots. It does its job, isn't ugly and doesn't distract from the game itself. HUDs don't really need to be pretty, they just need to fit in and not catch attention except when they need to. The one in the screenshots seems to do its job without taking up too much valuable screen real estate.

The ziplines really are a very original idea. I'm not sure I recall seeing them in a game in a long time (unless I've forgotten) so congrats on those and congrats on actually getting the game up and running, even if I can't access it. Actually getting something out is really the big hurdle, imo, it should get easier from here (hopefully!).
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Messages In This Thread
(RMVX) Eversorrow Online - Open Beta MMO - by FateDrawn - 02-16-2010, 11:17 PM
(RMVX) Eversorrow Online - Open Beta MMO - by Phantasma - 02-17-2010, 02:09 AM
(RMVX) Eversorrow Online - Open Beta MMO - by FateDrawn - 02-17-2010, 06:24 AM
(RMVX) Eversorrow Online - Open Beta MMO - by Phantasma - 02-17-2010, 07:37 AM
(RMVX) Eversorrow Online - Open Beta MMO - by FateDrawn - 02-17-2010, 08:51 PM
(RMVX) Eversorrow Online - Open Beta MMO - by FateDrawn - 02-17-2010, 09:40 PM
(RMVX) Eversorrow Online - Open Beta MMO - by aolist - 02-17-2010, 10:00 PM

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