RTAB: Real Time Active Battle
#1
Real Time Active Battle
aka RTAB (by Cogwheel)
Originally posted at http://members.jcom.home.ne.jp/cogwheel/


THE FIRST FULLY FUNCTIONING
'TRUE' ACTIVE TIMER BATTLE SYSTEM

Enemies and Heroes can attack simultaneously
or can be used as a conditional system!
Built In Camera-Zoom feature
Doesn't NEED the SDK

'Error-FREE' Addons:
Battler Combos
Multiple-Effect Attacks (skills, melee and items)
Skills that can use up items
Enhanced Damage Displays
and more!

Introduction
I've translated (or butchered the english language) a number of scripts from the original website that hosts the RTAB scripts. This very first post does not actually have RTAB, but will contain links to other posts in this topic regarding RTAB. This will include the original Japanese scripts as well as English Translated copies.

The premise of this forum is so that all features for use with this battle system could be looked up with ease. Well, that and I can't post both English and Japanese versions in a single post (size problems...).

Demo
CLICK HERE (V 1.16)

The Main System Scripts (From oldest to newest):

Japanese 'Pure' Text Versions
RTAB version 1.12
RTAB version 1.13
RTAB version 1.14
RTAB version 1.15
RTAB version 1.16

English Translated Versions
RTAB version 1.12
RTAB version 1.13
RTAB version 1.14
RTAB version 1.15
RTAB version 1.16


And finally, a requested patch to remove the 'stretched' effect on the battle backgrounds. This feature was used to great effect when combined with the 'camera' system, but when the camera is turned off, the stretched effect is less impressive. And, for those using the Animated Battlers add-on script, this patch makes the battle look... prettier?

NOTE: This patch is intended for use ONLY when the camera system is turned off.

Credit goes to Minkoff for this.
Stretched Background Removal Patch by Minkoff


Instructions
Most of the control switches in version 1.16 have now been translated into English, so listing instructions should... SHOULD... be unnecessary. Aw, who am I KIDDING?

The post below is a brief explanation of the switches that controls the RTAB system. Try experimenting.


IMPORTANT BUG FIX!
As found by VinVulpis, the system freezes with a combination of 'All Allies' skills and having @action=1 in the config. Not for 'All Allies'... not for @action = 1... but specifically the two together.

VinVulpis, after discovering this bug, has made a series of patches that you can use right HERE!!!
Right now, it's not in the demo...


FAQ
I used babelfish for most of the translations and utilized WWWJDIC for individual kanji phrases that didn't go through. Some of it was cleaned up using RMXP-English replacements.

There is an RTAB script that 'may' merit some attention, but cannot be properly integrated. This script (noted as 'edge' in the official site) was connected to its own custom menu system and wasn't cleaned. Many menu references do not coincide with the default menu system and causes errors. Edge, a two-weapon style return from RM2K causes serious crashes, so until further notice, this will not be posted.


Compatibility
Um... don't try to use this battlesystem WITH another battlesystem... right?

This script is designed to work with the officially sanctioned versions of RMXP. Japanese translated versions, including Postality Knights RMXP users will not be able to see the fonts in this demo, as the English version no longer needs the archaic $fontname/$fontface system of global variables.

The SDK Comatability Issue
Larger Parties than four...
Terms of Use
Reply }


Messages In This Thread
RTAB: Real Time Active Battle - by cogwheel - 03-04-2008, 06:23 AM
RTAB: Real Time Active Battle - by cogwheel - 03-04-2008, 06:28 AM

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