Character Transformation Tutorial
#1
Character Transformation

Introduction

In some games (mostly not RPG ones) your character can turn into other creatures to move objects, talk to that species of animal/monster, etc. So by now you should have an idea of what you could use this for: Mini Games, Puzzles, etc. This is very simple just by reading the introduction you may go, “oh i know what he means, i can do that easy” so lets get started if your still like what?

How to set it up

You can set this up by many ways. But the most common way would be an item or magic spell (of course thats a item and magic spell that can only be used out side of battle).

How Can I Use This

You can use it in any way. I mean imagine you have a Sword and its the most powerful sword in your game. Now Imagine that sword is hidden in a rats den? The hole is to small to walk in with any normal person. So you have your Mage transform into a squarl or bird (baby) and in they go. I will show you how to set this up by two ways; one being a Magic/Skill and the other way by means of an item. So lets get started.

Transformation With An Item

1) Click the DATABASE button to bring up the DATABASE window.

2) Now click the ITEM tab.

3) Click ARRAY SIZE and increase by one.

4) Now go to the new blank item and set it up like so:

Quote:Name: Transformation Gem
Icon: “you pick it”
User Animation: Item Use
Target Animation: Skill or Magic (pick one) on the player
Menu Use Sound Effect: Leave blank or pick one
Common Event: Transformation ( you will have to make the event which means just stop here and click APPLY).

5) We cant give an Event for the item because we have not made the event so set it up like so:

Quote:a) Click the COMMON EVENT tab in the DATABASE window.

B) Name the event Transformation then click the <>

c) The EVENT COMMAND window will pop up and when it does click tab NUMBER THREE (3) and then click the CHANGE HERO GRAPHIC.

d) Choose your here (main character who walks around).

e) Then click the 3 dots (...) on the square button and set the new graphic as a small animal or any thing you wish.

ATTENTION: You will have to create an item to change the player back into a human or what ever they where when the game started. Also you can have it so it is timed; meaning they stay in that animal or other form for so long.

f) Now click OK and then click the ITEM tab again.

g) Pick the item you made (Transformation Gem) and in the area COMMON EVENT pick the Transformation event you just made.

Transformation With Magic/Skill

Note: The event for this is the same as the ITEM so go ahead and make it or use it from the item one.

1) Click the DATABASE button and then click the SKILL button in the DATABASE window.

2) Scroll down and click the ARRAY SIZE button and increase it by one.

3) Now click on the new blank skill and set it up like so:

Quote:Name: Transformation Gem
Icon: “you pick it”
Description: Will Transform You Into A “what ever”
Target: “ pick you the player”
Usability: Menu Only
Cast Animation: Item Use
Target Animation: Skill or Magic (pick one) on the player
Menu Use Sound Effect: Leave blank or pick one
Common Event: Transformation ( you will have to make the event which means just stop here and click APPLY).

4) Set up the Event like so:

Quote:c) The EVENT COMMAND window will pop up and when it does click tab NUMBER THREE (3) and then click the CHANGE HERO GRAPHIC.

d) Choose your here (main character who walks around).

e) Then click the 3 dots (...) on the square button and set the new graphic as a small animal or any thing you wish.

ATTENTION: You will have to create an item/skill to change the player back into a human or what ever they where when the game started. Also you can have it so it is timed; meaning they stay in that animal or other form for so long.

f) Now click OK and then click the ITEM tab again.

g) Pick the item you made (Transformation Gem) and in the area COMMON EVENT pick the Transformation event you just made.

---Lord Rasler
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Messages In This Thread
Character Transformation Tutorial - by Hebi Kumo - 11-08-2006, 01:51 PM

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