Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 RPG Developer Bakin: The Active Timed Battle System Tutorial
#1
Wink 
Active Timed Battle System Tutorial

This time from Majestic Studio SC, we have an easy event-driven tutorial on how to get an active timed battle system to work for your battles in Bakin. Spice up your battles. Coked-out Kobolds? Drowsy Dragon whelps? Heroes that just crossed over into hyper mode and are flying at their enemies like a spider monkey? All this and more!




Here's how that looks in game too!

[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   RPG Developer Bakin: Material Albedo (with C# script) JayRay 0 720 01-19-2023, 04:59 AM
Last Post: JayRay
Wink  RPG Developer Bakin: The Layout Tool JayRay 0 647 01-09-2023, 04:23 AM
Last Post: JayRay
  RPG Developer Bakin: Button Press Graphic Change JayRay 0 736 01-06-2023, 03:19 AM
Last Post: JayRay
   Tutorial: How to create a minimap in Smile Game Builder JayRay 1 2,556 05-11-2022, 11:38 PM
Last Post: JayRay
   Basic knowledge to the default RMMZ TPBS battle flow implementations DoubleX 0 1,075 03-05-2022, 07:33 AM
Last Post: DoubleX
   Basic knowledge to the default RMMZ turn based battle flow implementations DoubleX 0 1,099 03-01-2022, 05:11 AM
Last Post: DoubleX
   Liberated Pixel Cup Tutorial DerVVulfman 2 6,517 08-30-2013, 03:23 AM
Last Post: DerVVulfman
   Simple Blood Tutorial ClockworkAngel 6 15,247 04-19-2012, 01:24 AM
Last Post: yamina-chan
   Shapeshifter Tutorial KasperKalamity 0 4,441 04-01-2012, 09:17 PM
Last Post: KasperKalamity
   MetalRenard's Music Tutorial Thread - Videos! MetalRenard 14 20,067 02-15-2012, 10:12 PM
Last Post: MetalRenard



Users browsing this thread: