(copied from "The Oceans Will Have Us All")
Hi, I'm going to do a few tutorials in Smile Game Builder showing some of the tricks I've used in The Ocean Will Have Us All.
If you have trouble seeing any of the images try right clicking and selecting "open image in new tab."
First up, here's how to make a simple mini map in SGB.
Load up the map you want to create a mini map for.
Oh look, we already have a little map there. That's handy. Let's use that.
Take a screenshot and crop it down to just the minimap
Step 2
Resize your cropped image to match the size of your map. We want it at the scale of 1 block: 1 pixel.
So the map I'm using here is 11 by 20 blocks (you can find this in the map settings) so I resize the image to 11x20 pixels. Make sure to use "nearest neighbour" resizing.]
The image is very small. We could zoom the image in SGB, however it will use a blurry bicubic resizing algorithm. I prefer sharp, clear pixels so let's resize it in our image editing software.
I've resized this one by 400%. Make sure to use "nearest neighbour."
I've then also converted it to greyscale (optional.) Save your map image to a folder.
Step 3.
Create a one colour dot image. If you've resized your image to 400% create a 4x4 pixel image.
Save this into your folder with the map.
Step 4.
Import the images into SGB.
Hi, I'm going to do a few tutorials in Smile Game Builder showing some of the tricks I've used in The Ocean Will Have Us All.
If you have trouble seeing any of the images try right clicking and selecting "open image in new tab."
First up, here's how to make a simple mini map in SGB.
Load up the map you want to create a mini map for.
Oh look, we already have a little map there. That's handy. Let's use that.
Take a screenshot and crop it down to just the minimap
Step 2
Resize your cropped image to match the size of your map. We want it at the scale of 1 block: 1 pixel.
So the map I'm using here is 11 by 20 blocks (you can find this in the map settings) so I resize the image to 11x20 pixels. Make sure to use "nearest neighbour" resizing.]
The image is very small. We could zoom the image in SGB, however it will use a blurry bicubic resizing algorithm. I prefer sharp, clear pixels so let's resize it in our image editing software.
I've resized this one by 400%. Make sure to use "nearest neighbour."
I've then also converted it to greyscale (optional.) Save your map image to a folder.
Step 3.
Create a one colour dot image. If you've resized your image to 400% create a 4x4 pixel image.
Save this into your folder with the map.
Step 4.
Import the images into SGB.
ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)