Scan Enemy Info
#6
Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not. And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least.
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Messages In This Thread
Scan Enemy Info - by Jimmyly - 01-12-2009, 02:55 PM
Scan Enemy Info - by Sporky - 01-20-2009, 09:01 AM
Scan Enemy Info - by Runefreak - 02-07-2010, 05:11 PM
Scan Enemy Info - by yami_vp - 02-07-2010, 07:06 PM
Scan Enemy Info - by MFBMR - 03-20-2010, 10:36 AM
Scan Enemy Info - by DerVVulfman - 03-20-2010, 11:59 PM

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