FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.3 (8-8-2010)
#11
Hey Charlie, great script but I'm running into a small compatibility issue with another script

I attached the script, hopefully there's a quick fix for it. Cheers!

Code:
#==============================================================================
#????Battle BGM Anti-Reset ver. 1.00???
#??Script by ParaDog
#??http://2d6.parasite.jp/
#------------------------------------------------------------------------------
# Prevents the music from starting over when entering combat if both the field
# map's and battlesystem's BMG are the same.  Likewise, the music will not re-
# set upon escaping combat,  or after victory if the  'battle end ME' has been
# turned off (set to 'None).
#------------------------------------------------------------------------------
# For best results of this system, please set the 'Battle End ME'  to ("None)"
# in either the SYSTEM section or through an event command.
#==============================================================================

#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
#  This class performs map screen processing.
#==============================================================================

class Scene_Map
  #--------------------------------------------------------------------------
  # * Battle Call
  #--------------------------------------------------------------------------
  def call_battle
    # Clear battle calling flag
    $game_temp.battle_calling = false
    # Clear menu calling flag
    $game_temp.menu_calling = false
    $game_temp.menu_beep = false
    # Make encounter count
    $game_player.make_encounter_count
    # Memorize map BGM and stop BGM
    $game_temp.map_bgm = $game_system.playing_bgm
    # Play battle start SE
    $game_system.se_play($data_system.battle_start_se)
    # Play battle BGM
    $game_system.bgm_play($game_system.battle_bgm)
    # Straighten player position
    $game_player.straighten
    # Switch to battle screen
    $scene = Scene_Battle.new
  end
end

#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
#  This class performs battle screen processing.
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # * Start After Battle Phase
  #--------------------------------------------------------------------------
  def start_phase5
    # Shift to phase 5
    @phase = 5
    if $game_system.battle_end_me.name != ""
      # Play battle end ME
      $game_system.me_play($game_system.battle_end_me)
    end
    # Return to BGM before battle started
    $game_system.bgm_play($game_temp.map_bgm)
    # Initialize EXP, amount of gold, and treasure
    exp = 0
    gold = 0
    treasures = []
    # Loop
    for enemy in $game_troop.enemies
      # If enemy is not hidden
      unless enemy.hidden
        # Add EXP and amount of gold obtained
        exp += enemy.exp
        gold += enemy.gold
        # Determine if treasure appears
        if rand(100) < enemy.treasure_prob
          if enemy.item_id > 0
            treasures.push($data_items[enemy.item_id])
          end
          if enemy.weapon_id > 0
            treasures.push($data_weapons[enemy.weapon_id])
          end
          if enemy.armor_id > 0
            treasures.push($data_armors[enemy.armor_id])
          end
        end
      end
    end  
    # Treasure is limited to a maximum of 6 items
    treasures = treasures[0..5]
    # Obtaining EXP
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      if actor.cant_get_exp? == false
        last_level = actor.level
        actor.exp += exp
        if actor.level > last_level
          @status_window.level_up(i)
        end
      end
    end
    # Obtaining gold
    $game_party.gain_gold(gold)
    # Obtaining treasure
    for item in treasures
      case item
      when RPG::Item
        $game_party.gain_item(item.id, 1)
      when RPG::Weapon
        $game_party.gain_weapon(item.id, 1)
      when RPG::Armor
        $game_party.gain_armor(item.id, 1)
      end
    end
    # Make battle result window
    @result_window = Window_BattleResult.new(exp, gold, treasures)
    if $game_system.battle_end_me.name != ""
      # Set wait count
      @phase5_wait_count = 100
    else
      # Set wait count
      @phase5_wait_count = 20
    end
  end
end
Reply }


Messages In This Thread
FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.2 (6-1-2010) - by lndignation - 03-26-2010, 03:26 PM

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