ACBS - Atoa Custom Battle System 3.2
#39
^^ Thank you :D I got it working now, I changed either this one:
Quote: include Atoa
#--------------------------------------------------------------------------
alias atoa_initialize_od initialize
def initialize(actor_id)
atoa_initialize_od(actor_id)
set_initial_overdrive
@overdrive_unlock = true

Or this one:
Quote:# ? Atoa Module
#==============================================================================
$atoa_script = {} if $atoa_script.nil?
$atoa_script['Atoa Overdrive'] = true

And it's working now ^_^
Reply }


Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM
ACBS - Atoa Custom Battle System 2.0 Final - by Gagarazzi - 03-30-2010, 11:25 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ATOA CBS Equipment Set Variables Patch kyonides 0 206 10-14-2024, 12:47 AM
Last Post: kyonides
   The Wanderers: The Customizable Encounters System DerVVulfman 0 273 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,185 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,941 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,444 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,862 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,119 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,992 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,342 01-04-2020, 12:37 AM
Last Post: Pelip
   ZLSL's Battle Portraits DerVVulfman 4 7,542 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)